Dungeon Crawl Stone Soup version 0.28-b1-38-gff268fdeb9 (webtiles) character file. Game seed: 2015185470512506689 0 Sapher the Digger (level 1, 13/15 HPs) Began as a Deep Dwarf Earth Elementalist on Feb 3, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (31 turns). Sapher the Digger (Deep Dwarf Earth Elementalist) Turns: 31, Time: 00:00:17 Health: 13/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... Clarity + (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration, clarity, subdued magic 1 a: Heal Wounds You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 27 stones Armour b - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting - Level 0.8 Transmutations + Level 4.0 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 20% 2d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 5% N/A 11% 2 Stone Arrow Conj/Erth 10% 3d7 26% 3 Petrify Tmut/Erth 6% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. You possess an exceptional clarity of mind. Your spells are a little easier to cast, but a little less powerful. Message History Welcome, Sapher the Deep Dwarf Earth Elementalist. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Don't forget about skills A hobgoblin comes into view. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The blast of sand hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 79% to hit) The blast of sand hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. An endoplasm comes into view. The hobgoblin barely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 79% to hit) The blast of sand misses the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 13/15 hp. Found a glowing ruby potion. The endoplasm jiggles. You see here a glowing ruby potion. You aren't carrying any scrolls. Unknown command. It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. Your thoughts seem clearer. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....#.....####J## #..........#* .# #......###...., ., #.....## ##### , #.....# ,, ,, #.....### , , * #.....J.# ##..###g### , , * *#..* #.@.# **, #..# ###.# , *#.. ..., , * ..#* ....# ... *.#.## , .#.. * .#*.# * ,, ## .. , , You could see an endoplasm and a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 30 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 30 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 31 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms Action || total -------------------------++------- Cast: Sandblast || 3 Use: Potion || 1 Dodge: Dodged || 1