Dungeon Crawl Stone Soup version 0.28-b1-38-gff268fdeb9 (webtiles) character file. Game seed: 4378887082281050482 13 Sapher the Digger (level 2, 6/22 HPs) Began as a Deep Dwarf Earth Elementalist on Feb 3, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:01:23 (149 turns). Sapher the Digger (Deep Dwarf Earth Elementalist) Turns: 149, Time: 00:01:24 Health: 6/22 AC: 3 Str: 11 XL: 2 Next: 24% Magic: 3/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Missiles c - 22 stones Armour b - a +1 robe (worn) Scrolls a - 2 scrolls of amnesia Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting - Level 0.8 Transmutations + Level 5.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 32% 2d9 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 8% N/A 11% 2 Stone Arrow Conj/Erth 16% 3d8 24% 3 Petrify Tmut/Erth 10% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder skeleton, p - hobgoblin Aim: an adder skeleton (85% to hit) The blast of sand misses the hobgoblin. The blast of sand hits the adder skeleton. The adder skeleton is heavily damaged. The jackal bites you. The jackal barely misses you. The adder bites you. You are more poisoned. The adder poisons you! The hobgoblin misses you. The jackal bites you but does no damage. x2 The adder misses you. The jackal completely misses you. The jackal barely misses you. The jackal bites you. You take 1 damage, and have 8/22 hp. A bat comes into view. Found a scroll labelled TENWUU MUESA. You are no longer poisoned. The jackal bites you. You see here a scroll labelled TENWUU MUESA. As you read the scroll labelled TENWUU MUESA, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. The jackal bites you but does no damage. x2 The jackal bites you. The jackal closely misses you. You feel your willpower return. You see here 3 scrolls labelled RIL CABONUXIPH. As you read the scroll labelled RIL CABONUXIPH, it crumbles to dust. It is a scroll of amnesia. Really abort (and waste the scroll)? Okay, then. The jackal bites you but does no damage. The jackal bites you. x2 a - 2 scrolls of amnesia The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 6/22 hp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..###................#.........# ..#...........######...........# ..#.#.........# ##..........# ....#.........# ###.......## ..............# ###.........# ..###.........# #...........# ..# *#.......#######.#.........# .## **......#.....#.$.........# .# #.....@..w.#.........# .# *#....hhh..###Zg.$...## .# #..##...S.## #hS....## .##### ###. ##...#.## #.###### .<...##..........#..# #.# ..........#.........###h# .......####........g#...# ......##..............### ##..#.##.##b.......#.## You could see a worm, an adder, 3 jackals and a hobgoblin. Vanquished Creatures An adder (D:2) A ball python (D:1) 2 bats (D:2) A frilled lizard (D:2) A rat (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 34 | D:2 | Reached XP level 2. HP: 22/22 MP: 0/4 87 | D:2 | Reached skill level 5 in Earth Magic 149 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_ring, due_unseen_surprise D:2: layout_rooms, nicolae_ecumenical_snake_handling, kennysheep_path_1 Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 5 | 5.0 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 1.7 Transmutations | | 0.8 Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Sandblast || 8 Use: Potion || 1 Scroll || 5 Armor: Robe || 21 Dodge: Dodged || 51