Dungeon Crawl Stone Soup version 0.28-b1-38-gff268fdeb9 (webtiles) character file. Game seed: 15122053518920503057 49 Sapher the Digger (level 3, 25/28 HPs) Began as a Deep Dwarf Earth Elementalist on Feb 3, 2022. Quit the game on level 3 of the Dungeon. The game lasted 00:02:42 (319 turns). Sapher the Digger (Deep Dwarf Earth Elementalist) Turns: 319, Time: 00:02:43 Health: 25/28 AC: 4 Str: 11 XL: 3 Next: 53% Magic: 3/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 mace rCold + . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn d - ring of protection from cold MPRegen 0.09/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration, iridescent scales 1, electricity resistance a: Heal Wounds You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles c - 43 stones Armour b - a +0 robe (worn) Jewellery d - a ring of protection from cold (left hand) Scrolls e - a scroll of blinking Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting - Level 0.8 Transmutations + Level 6.1 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 44% 2d11 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 10% N/A 7% 2 Stone Arrow Conj/Erth 22% 3d8 17% 3 Petrify Tmut/Erth 13% N/A 43% 4 Dazzling Flash Conj/Hex 2% N/A 52% 3 Agony Necr 1% N/A 99% 5 Silence Hex/Air 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. You are partially covered in iridescent scales. (AC +2) You are resistant to electric shocks. (rElec) Message History An orc comes into view. It is wielding a +0 club. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The blast of sand hits the dart slug! The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (almost dead, 100% to hit) The blast of sand hits the dart slug. You kill the dart slug! The orc shouts! Found a stone staircase leading down. The orc hits you with a +0 club. You take 2 damage, and have 25/28 hp. You barely miss the orc. The orc misses you. You hit the orc. The orc is severely wounded. The orc hits you with a +0 club. The orc barely misses you. You barely miss the orc. The orc is severely wounded. The orc hits you with a +0 club. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (severely wounded, 81% to hit) The blast of sand hits the orc! You kill the orc! You open the door. There is an open door here. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ########## #. #........# ####. #........####################.... .......>.'....................... #........#######......#####...... #........# #<# #................. #........# #.# #......####......# #........# #.# #@.....# #......# #........###.###......####......# #............o........+.......... #...)....###.###......####.##..## .........# #...........###.##.... ....########............##.##..#. ....#* * *#.....#.....#....###.#. ....#* , ###..###...###...# .#. ##### ,* #...#.....#.[#.# ### There were no monsters in sight! Vanquished Creatures An orc priest (D:3) 2 dart slugs (D:3) 3 orcs (D:3) 2 ball pythons (D:2) 3 endoplasms A hobgoblin (D:3) A frilled lizard (D:2) A rat (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 136 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 136 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 211 | D:3 | Noticed an orc priest 218 | D:3 | Killed an orc priest 219 | D:3 | Reached skill level 5 in Earth Magic 219 | D:3 | Reached XP level 2. HP: 22/22 MP: 0/4 219 | D:3 | Reached XP level 3. HP: 28/28 MP: 0/5 262 | D:3 | Noticed Terence 270 | D:3 | Reached skill level 6 in Earth Magic 319 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic, minmay_misc_feat_enclosed, minmay_pentomino_x4 D:2: layout_basic D:3: layout_basic, minmay_strange_pillars, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Earth Magic | 5 6 | 6.1 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 1.7 Transmutations | | 0.8 Action || total -------------------------++------- Melee: Unarmed || 7 Mace || 10 Cast: Sandblast || 16 Abil: Heal Wounds || 1 Use: Scroll || 3 Potion || 1 Armor: Robe || 32 Dodge: Dodged || 89