Dungeon Crawl Stone Soup version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 9551426170569723678 23 Sapher the Magician (level 3, -1/27 HPs) Began as a Djinni Fire Elementalist on Apr 25, 2022. Slain by an iguana (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:49 (175 turns). Sapher the Magician (Djinni Fire Elementalist) Turns: 175, Time: 00:01:50 Health: -1/27 AC: 4 Str: 7 XL: 3 Next: 10% Gold: 0 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . SeeInvis + (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, iridescent scales 1, see invisible a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Inner Flame Hex/Fire 12% N/A 16% 3 c - Sticky Flame Conj/Fire 12% 2d4 47% 4 d - Animate Skeleton Necr 24% N/A 5% 1 e - Fireball Conj/Fire 6% 3d5 83% 5 j - Conjure Flame Conj/Fire 12% 6-21 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You are partially covered in iridescent scales. (AC +2) You have supernaturally acute eyesight. (SInv) Message History The iguana is moderately wounded. The foxfire hits the iguana but does no damage. The iguana is moderately wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You take 1 damage, and have 13/27 hp. The foxfire hits the iguana but does no damage. The iguana is moderately wounded. The foxfire hits the iguana. The iguana is moderately wounded. The iguana hisses menacingly. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The iguana bites you! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 3/27 hp. The foxfire hits the iguana but does no damage. The iguana is moderately wounded. The foxfire hits the iguana. The iguana is heavily wounded. You aren't carrying any potions. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The iguana barely misses you. You take 1 damage, and have 2/27 hp. Your foxfire dissipates! The foxfire hits the iguana but does no damage. The iguana is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The iguana bites you. You die... ##.# .... #..# #..# #..# #..# .# #...# #vv# .. .#...# #.#.@# .# #.#...#.##.#.l# .###.#...#.##.#..# .#...#...#.##.#..# .#.#.#...#.##.#..# .#.#.#...#.##.#..# .#.#.#...#.##.#..# .....#...#.##.#..# ..††.............# You could see an iguana (ally target). Vanquished Creatures An adder (D:3) A worm (D:2) A dart slug (D:2) A goblin (D:2) 2 hobgoblins (D:3) A quokka (D:3) A kobold (D:3) 2 rats 10 creatures vanquished. Vanquished Creatures (others) 39 foxfires 39 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D:2 | Reached skill level 1 in Fighting 85 | D:2 | Reached XP level 2. HP: 10/22 MP: 0/0 92 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 92 | D:3 | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 92 | D:3 | Lost mutation: You tend to lose your temper in combat. | [potion of mutation] 92 | D:3 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 133 | D:3 | Reached XP level 3. HP: 19/27 MP: 0/0 133 | D:3 | Learned a level 1 spell: Animate Skeleton 175 | D:3 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic D:2: layout_loops_ring D:3: layout_basic, gammafunk_temple_overflow_elements, dreamdust_ecumenical_altar_drowned_temple, fountainhead, minmay_diced_spiral Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 24 Use: Potion || 2 Armor: Robe || 3 Dodge: Dodged || 2