Dungeon Crawl Stone Soup version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 6019159568069208049 106 Sapher the Magician (level 5, 13/40 HPs) Began as a Djinni Fire Elementalist on Apr 25, 2022. Quit the game on level 5 of the Dungeon. The game lasted 00:02:41 (240 turns). Sapher the Magician (Djinni Fire Elementalist) Turns: 240, Time: 00:02:42 Health: 13/40 AC: 3 Str: 7 XL: 5 Next: 10% Gold: 66 EV: 12 Int: 17 God: SH: 0 Dex: 14 rFire + + . SeeInvis . c - +0 long sword rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +0 long sword (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Skills: + Level 2.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Inner Flame Hex/Fire 14% N/A 12% 3 c - Sticky Flame Conj/Fire 14% 2d4 38% 4 d - Beastly Appendage Tmut 28% N/A 4% 1 e - Fireball Conj/Fire 7% 3d5 75% 5 f - Slow Hex 14% N/A 6% 2 j - Conjure Flame Conj/Fire 14% 6-21 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Xom Annotations: D:4 Pikel D:5 Prince Ribbit Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History * * * LOW HITPOINT WARNING * * * The white imp hits you but does no damage. You take 1 damage, and have 11/40 hp. You closely miss the white imp. The white imp is lightly wounded. The foxfire hits the white imp. The white imp is lightly wounded. The foxfire hits the white imp. The white imp is burned terribly! The white imp is heavily wounded. The white imp hits you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost misses you. You take 1 damage, and have 10/40 hp. You hit the white imp but do no damage. The white imp is heavily wounded. The foxfire hits the white imp but does no damage. The white imp is heavily wounded. The foxfire hits the white imp! The white imp is burned terribly! You kill the white imp! You aren't carrying any potions. You see here a hound corpse. There is an open door here. There is an escape hatch in the ceiling here. You see here a +0 long sword. c - a +0 long sword (weapon) Found 27 arrows. Found a shimmering altar of Xom. Really fly into that teleport trap? You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. An iguana, an adder, a jelly, a scorpion, 2 orcs, an ogre and a zombie come into view. Found five items. The jelly quivers. You see here an amethyst potion. You aren't carrying any scrolls. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...#.......#..# ...#......?# .. ...# ##### ##.o.## +S@$?.# #o[J..# #lZs..# #+.O[## ##### You could see an ogre (asleep), a scorpion (asleep), an iguana (asleep), a jelly, an adder (asleep), 2 orcs and a howler monkey zombie (dormant). Vanquished Creatures A hound (D:5) A centaur skeleton (D:5) An iguana (D:5) An adder (D:2) A white imp (D:5) 2 endoplasms A kobold (D:4) 8 creatures vanquished. Vanquished Creatures (others) 46 foxfires 46 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 24 | D:2 | Reached skill level 1 in Fighting 24 | D:2 | Reached XP level 2. HP: 13/22 MP: 0/0 106 | D:5 | Entered Level 5 of the Dungeon 119 | D:5 | Reached skill level 3 in Spellcasting 119 | D:5 | Reached XP level 3. HP: 9/28 MP: 0/0 119 | D:5 | Learned a level 1 spell: Beastly Appendage 123 | D:5 | Noticed Prince Ribbit 125 | D:5 | Noticed a scorpion 145 | D:4 | Noticed Pikel 145 | D:4 | Noticed a lemure 187 | D:5 | Reached XP level 4. HP: 12/34 MP: 0/0 213 | D:5 | Reached XP level 5. HP: 13/40 MP: 0/0 213 | D:5 | Learned a level 2 spell: Slow 238 | D:5 | Found a shimmering altar of Xom. 239 | D:5 | Noticed an ogre 240 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, serial_glass, glass_columns_a, glass_columns_a D:2: layout_basic, basic_ecumenical_altar, minmay_pentomino_w2 D:3: layout_basic, cheibrodos_sewer_entry_bend, minmay_quantized D:4: layout_rooms, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_b, hangedman_decor_push, uniq_pikel, uniq_edmund D:5: layout_gridville, lemuel_tele_altar, kb_lookout_dungeons_type, palyth_stone_intersect, kennysheep_cross_room, minmay_joined_circles, uniq_prince_ribbit1, uniq_crazy_yiuf_cottage, uniq_eustachio, uniq_duvessa, uniq_blork_the_orc Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.9 Spellcasting | 3 | 3.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | 3 || 4 Cast: Foxfire | 18 | 7 || 25 Armor: Robe | 1 | 3 || 4 Dodge: Dodged | 4 | 4 || 8