Dungeon Crawl Stone Soup version 0.29-a0-355-g7276a9ff7f (webtiles) character file. Game seed: 7481988334741278102 0 Sapher the Charlatan (level 1, 17/17 HPs) Began as a Djinni Wanderer on Apr 25, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). Sapher the Charlatan (Djinni Wanderer) Turns: 0, Time: 00:00:06 Health: 17/17 AC: 2 Str: 11 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 11 God: SH: 0 Dex: 14 rFire + + . SeeInvis . a - +2 quarterstaff rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . e - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) b - a +0 hunting sling Armour e - a +0 robe (worn) Wands c - a wand of polymorph (5) (quivered) Potions d - a potion of curing Skills: + Level 1.0 Fighting + Level 1.7 Staves + Level 1.5 Slings + Level 1.0 Stealth + Level 1.5 Spellcasting + Level 2.0 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Sapher the Djinni Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a dagger and a hand axe. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a +0 hunting sling, a wand of polymorph (5), a potion of curing, a +0 robe. Don't forget about skills You don't know any spells. You don't know any spells. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## #8..@^..8# #≈......≈# #≈......≈# #≈......≈# #≈..88..≈# #≈......≈# #≈...)..≈# #≈...)..≈# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_rooms, minmay_misc_feat_tower Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+