Dungeon Crawl Stone Soup version 0.29-a0-414-g5075937ec3 (webtiles) character file. Game seed: 15175831023719140658 7 Sapher the Chiller (level 1, -2/14 HPs) Began as a Demigod Ice Elementalist on May 15, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (51 turns). Sapher the Chiller (Demigod Ice Elementalist) Turns: 51, Time: 00:00:28 Health: -2/14 AC: 2 Str: 9 XL: 1 Next: 73% Magic: 0/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . d - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting * Level 3.9 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 12% 3 Ozocubu's Armour Ice 15% N/A 12% 3 Hailstorm Conj/Ice 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You see here a +0 dagger. A jackal comes into view. A jackal comes into view. The jackal barks! The jackal barely misses you. The jackal moves out of view. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. You kill the jackal! Your Spellcasting skill increases to level 2! The jackal bites you. You take 1 damage, and have 9/14 hp. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. The jackal bites you. The jackal barely misses you. You take 2 damage, and have 7/14 hp. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/14 hp. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ##.## #.# ###†## #....# #.##.############. #.##............. #......)........ ########.h##.#. #..@h[# #..#$$..# #..#.##.# #..... # ####### You could see 2 jackals. Vanquished Creatures A goblin (D:1) 2 jackals (D:1) A quokka (D:1) A kobold (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Demigod Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 51 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, minmay_domino_4 Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Ice Magic | | 3.9 Action || total -------------------------++------- Melee: Whip || 5 Unarmed || 4 Cast: Freeze || 7 Armor: Robe || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 0 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts