Sapher Level 1 of the Dungeon (0, 0, D:1) 9 arrows (5, 2, D:1) 8 gold pieces (12, -8, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (18, 1, D:2) 25 arrows (20, -1, D:2) 25 arrows Level 3 of the Dungeon (0, 0, D:3) 20 poisoned darts (6, 13, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) 2 javelins (11, -14, D:4) a +0 club (unseen) (14, -10, D:4) a scroll of identify (18, -8, D:4) 14 gold pieces Level 5 of the Dungeon (0, 0, D:5) 8 javelins (20, 10, D:5) 10 gold pieces Level 6 of the Dungeon (14, -5, D:6) a +0 dagger (unseen) (15, 7, D:6) 9 gold pieces (30, 18, D:6) 25 arrows (still there?) a +0 shortbow (still there?) (33, 23, D:6) the +7 long sword of Jeth {vamp, rN+ Str-3 Dex+4 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. SInv: It lets you see invisible. (41, 16, D:6) a +0 flail (unseen) (42, 14, D:6) a +0 club (unseen) (43, 15, D:6) a +0 club Level 7 of the Dungeon [Shop] Lyep's Jewellery Shoppe a +6 ring of intelligence (585 gold) a +6 ring of dexterity (585 gold) a ring of flight (175 gold) a ring of resist corrosion (200 gold) a ring of protection from fire (250 gold) an amulet of magic regeneration (300 gold) an amulet of magic regeneration (300 gold) a +4 ring of slaying (780 gold) a ring of protection from cold (250 gold) (0, 0, D:7) a +0 flail (unseen) (1, -2, D:7) a +0 club (2, -2, D:7) a +0 club (unseen) (11, 48, D:7) 10 arrows (20, 36, D:7) a +0 whip 4 stones (21, 36, D:7) a +0 club a +0 dagger (46, 18, D:7) a +1 dagger of venom a +0 robe (57, 40, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (unseen) (1, 0, D:8) a +0 falchion (unseen) (2, 1, D:8) a +0 chain mail (still there?) a +0 flail (still there?) (4, 14, D:8) 25 stones (5, 18, D:8) a +0 morningstar (5, 19, D:8) a +0 scale mail (5, 20, D:8) a +6 ring of intelligence (6, 18, D:8) a wand of iceblast (10) (6, 19, D:8) a +0 pair of boots (6, 20, D:8) a scroll of fog (7, 18, D:8) a potion of magic (7, 19, D:8) a +0 long sword (7, 20, D:8) a +0 ring mail (10, 46, D:8) 25 stones (16, 34, D:8) a +0 dagger a +0 chain mail (26, 18, D:8) a +0 flail (26, 19, D:8) a +0 war axe a +0 leather armour a +0 flail a +0 plate armour (26, 30, D:8) a +0 shortbow 18 arrows (27, 19, D:8) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 hand axe (still there?) a +0 ring mail (still there?) (36, 39, D:8) 20 stones (40, 4, D:8) a +0 dagger (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 scale mail (still there?) (40, 34, D:8) 3 scrolls of enchant weapon (41, 4, D:8) a +0 club (41, 5, D:8) a +0 dagger (42, 4, D:8) a +3 hand axe (43, 37, D:8) 4 bolts (48, 11, D:8) a +0 dagger (still there?) 3 poisoned darts (still there?) a +0 short sword (still there?) a stone (still there?) (48, 12, D:8) a +0 dagger a +0 short sword a +0 flail (48, 13, D:8) a +0 club (still there?) a +0 whip (still there?) 8 stones (still there?) a +1 dagger of venom (still there?) a +0 hand crossbow of freezing (still there?) 23 bolts (still there?) a +0 dagger (still there?) 6 poisoned darts (still there?) Level 9 of the Dungeon (0, 0, D:9) a +4 dagger of chaos a +0 robe (5, -33, D:9) 15 gold pieces (8, -10, D:9) 6 arrows (19, -29, D:9) a +0 robe (22, -5, D:9) 9 gold pieces (27, -21, D:9) a +0 ring mail (33, -13, D:9) a +0 club (37, -2, D:9) a potion of degeneration (42, -12, D:9) a potion of curing (48, -13, D:9) a +0 hand axe (50, -12, D:9) a +3 leather armour a +0 hand axe (51, -32, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (52, -36, D:9) 21 stones (52, -34, D:9) a +0 dagger (still there?) a +0 leather armour (still there?) (52, -32, D:9) a +0 club (still there?) a +0 chain mail (still there?) (52, -15, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (11, 16, D:10) 28 gold pieces (12, 17, D:10) 12 gold pieces (still there?) a +0 flail (still there?) (14, 20, D:10) a +0 scale mail (22, 32, D:10) a +0 shortbow (still there?) 9 arrows (still there?) (25, 22, D:10) 15 gold pieces (35, 5, D:10) a +3 shortbow 11 arrows (47, 25, D:10) 16 stones Level 11 of the Dungeon (0, 0, D:11) a +0 battleaxe (9, 11, D:11) 18 bolts (13, 15, D:11) a +0 kite shield (13, 22, D:11) a +0 ring mail (16, 12, D:11) a +0 ring mail (17, 8, D:11) a +0 mace (24, 7, D:11) a +0 giant club (27, 32, D:11) 8 gold pieces (32, 32, D:11) a +0 hunting sling (35, 21, D:11) 5 atropa-tipped darts (53, 7, D:11) a piece from Xom's chessboard (15/15) (55, -3, D:11) the +0 chain mail of the Lobster {rF+ Regen+} rF: It protects you from fire. Regen: It increases your rate of health regeneration. Level 12 of the Dungeon (0, 0, D:12) a wand of flame (17) (1, -19, D:12) an amulet of guardian spirit (13, -18, D:12) 10 gold pieces (14, -21, D:12) a +0 leather armour the Ecumenical Temple