Sapher Level 1 of the Dungeon (0, 0, D:1) a +0,+1 orcish club (8, 4, D:1) a +0,+0 club a goblin corpse (skeletalised by now) (-4, 10, D:1) a dart (-4, 12, D:1) a +0,+0 whip a kobold corpse (skeletalised by now) (-52, 20, D:1) a +0,+0 club (-4, 21, D:1) a +0,+0 club (-16, 28, D:1) a +0,+1 orcish club a goblin corpse (skeletalised by now) (8, 28, D:1) a goblin corpse (skeletalised by now) (1, 39, D:1) 17 bolts (2, 39, D:1) 7 poisoned needles Level 2 of the Dungeon (0, 0, D:2) 20 darts (-6, 6, D:2) a rat corpse (rotten by now) Level 4 of the Dungeon (0, 0, D:4) 14 arrows (9, 16, D:4) a -1,+0 orcish club (unseen) (10, 16, D:4) a poisoned needle Level 5 of the Dungeon (0, 0, D:5) a hobgoblin corpse (7, 0, D:5) 24 darts Level 6 of the Dungeon (0, 0, D:6) a jackal corpse (7, 0, D:6) a jackal corpse a -1,+0 orcish club a +0 orcish ring mail (8, 0, D:6) a +1,+2 orcish dagger a +0 orcish leather armour (9, 0, D:6) a +0 orcish robe (18, 5, D:6) a +1 dwarven large shield (24, 6, D:6) 17 gold pieces (18, 7, D:6) a +0 pair of gloves (-5, 8, D:6) a potion of speed Level 7 of the Dungeon (0, 0, D:7) a +0,+0 spear (17, 9, D:7) a bread ration (16, 10, D:7) the +5,+3 short sword "Pexear Syips" It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It protects you from negative energy. It greatly speeds your metabolism. (10, 14, D:7) 18 stones (4, 15, D:7) a +1 robe