Sar the Dungeon (0, 0, D) a hippogriff corpse (1, 0, D) a kobold corpse (4, 0, D) a +1 scale mail (5, 0, D) a +0 pair of gloves (6, 0, D) a +0 helmet (7, 0, D) the +2,+2 scimitar of Bemeun {vamp, Str+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). a +4,+4 quarterstaff of speed a +2,+2 halberd of protection a +2,+2 dire flail of protection the +2,+3 war axe of Brikulo {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. a +2,+2 sabre of distortion (8, 0, D) an uncursed staff of energy (34, 0, D) a goblin skeleton a +0,+0 giant club a +0,+1 orcish club (35, 0, D) an adder skeleton (41, 0, D) a kobold corpse