Sar the Dungeon (0, 9, D) a +0,+0 club a dart a +0,+0 whip (0, 10, D) a +0,+0 dwarven dagger a -1,+1 orcish club (0, 15, D) a bat skeleton (0, 42, D) an uncursed staff of energy (0, 43, D) a +2,+2 scimitar of holy wrath a +0,+0 lajatang a +2,+2 halberd of protection a +2,+2 dire flail of crushing a +2,+0 broad axe of freezing the +2,+2 sabre of Veenwes {vamp, Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). (0, 44, D) a +0 dwarven helmet (0, 45, D) a +0,+0 orcish scimitar (0, 46, D) a +1 chain mail (0, 49, D) a -1,+1 orcish dagger a +0 orcish robe (0, 55, D) an arrow (0, 57, D) 2 large rocks a +0,+0 bow 10 arrows