Sar Level 1 of the Dungeon (0, 0, D:1) a +0,+0 dagger (14, 9, D:1) a -1,+1 orcish dagger (15, 9, D:1) a +0,+1 orcish club (2, 10, D:1) a +1,+1 dwarven dagger (22, 12, D:1) a +0,+0 club (15, 13, D:1) a +0 robe (1, 17, D:1) a +0,+0 spear (-16, 20, D:1) a +0,+0 club (28, 23, D:1) a +0,+0 hand axe (-16, 24, D:1) a +0,+0 dagger (13, 27, D:1) a +0,+0 club (26, 32, D:1) a +0 pair of boots (18, 39, D:1) 2 scrolls of teleportation (30, 39, D:1) 10 gold pieces (23, 45, D:1) a +0,+0 orcish club Level 2 of the Dungeon (0, 0, D:2) a +0,+0 club (18, 1, D:2) a giant cockroach corpse (rotten by now) (19, 1, D:2) a +0,+0 sling (12, 8, D:2) a +0,+0 spear (2, 9, D:2) a +0 cloak (46, 11, D:2) a jackal corpse (rotten by now) (17, 14, D:2) a +0 robe (-1, 20, D:2) a +0,+0 spear a +0 robe (3, 25, D:2) a +0,+0 club (31, 26, D:2) a dart (31, 27, D:2) a dart (51, 27, D:2) a hobgoblin corpse (rotten by now) (31, 28, D:2) a dart (50, 28, D:2) a quokka skeleton (31, 30, D:2) a cursed -2,-2 dagger 2 darts (34, 30, D:2) a cursed +0,-1 elven dagger a -1,+0 orcish club (48, 30, D:2) a potion of confusion {!q} (39, 34, D:2) a +2 ring mail (31, 40, D:2) a +0,+0 short sword Level 3 of the Dungeon (0, 0, D:3) a cursed -3,+0 orcish club (-16, 2, D:3) 22 bolts (-5, 2, D:3) an arrow (-4, 2, D:3) a -1,+0 orcish club (-4, 7, D:3) an arrow (-29, 26, D:3) 18 bolts of frost