Sar Level 1 of the Dungeon (0, 0, D:1) a +0,+0 club (29, 22, D:1) a +0,+0 dagger (-10, 37, D:1) a +0,+0 club (-9, 37, D:1) a +0,+0 short sword (-6, 46, D:1) a +0,+0 club Level 2 of the Dungeon Level 3 of the Dungeon Level 4 of the Dungeon Level 5 of the Dungeon Level 6 of the Dungeon Level 7 of the Dungeon (0, 0, D:7) 2 scrolls of enchant weapon I Level 8 of the Dungeon [Shop] Zaepsai's Weapon Shoppe a +1,+1 lajatang of electrocution (455 gold) 12 stones (12 gold) the +11,+1 flail "Luucw" {flame, MR++ SInv} (412 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It enhances your eyesight. the +5,+2 longbow of the Jolly Cities {venom, Dex+1 SInv} (337 gold) It poisons the ammo it fires. It affects your dexterity (+1). It enhances your eyesight. a +0,+0 flail (35 gold) the +7,+5 war axe of the Beast {elec, Dex+3} (540 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). a +0,+0 spear (30 gold) a +0,+0 morningstar (40 gold) 12 darts (12 gold) a +0,+0 falchion (30 gold) a +0,+0 short sword (30 gold) Level 9 of the Dungeon Level 10 of the Dungeon Level 1 of the Lair of Beasts (-8, 10, Lair:1) a scroll of enchant armour {!p} (1, 25, Lair:1) a +0 cloak Level 2 of the Lair of Beasts (0, 0, Lair:2) a bat corpse (-15, 5, Lair:2) a giant frog corpse (-23, 8, Lair:2) a wand of digging (15)