Sar Level 1 of the Dungeon (1, 6, D:1) 18 arrows (2, 7, D:1) a +0 robe (-41, 18, D:1) a +0 whip (-44, 22, D:1) a +0 leather armour (13, 23, D:1) a cursed -2 spear (-40, 35, D:1) a cursed +0 robe (-33, 37, D:1) a +0 spear (-5, 37, D:1) a +0 whip (-36, 45, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (-24, 7, D:2) a +0 club (-25, 10, D:2) a +0 dagger (-23, 16, D:2) an adder corpse (-18, 16, D:2) a steel tomahawk (-15, 16, D:2) a steel tomahawk (-13, 16, D:2) 2 steel tomahawks (8, 17, D:2) a +0 dagger (-32, 27, D:2) a +0 club (-10, 31, D:2) a cursed +0 dagger a +0 robe (0, 32, D:2) a +0 mace (4, 33, D:2) a +0 club (-6, 37, D:2) 6 poisoned needles (-1, 46, D:2) a cursed +0 club (-7, 48, D:2) a +0 dagger (-9, 51, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (-3, 1, D:3) a +0 dagger (-9, 4, D:3) a +0 dagger a kobold corpse (rotten by now) a giant cockroach corpse (rotten by now) (-8, 4, D:3) a +0 dagger (-4, 4, D:3) 9 gold pieces (-10, 9, D:3) a +0 club (-8, 16, D:3) a +0 flail a +0 scale mail the human corpse of Terence (rotten by now) (-11, 22, D:3) a +0 club