Sar Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 0, D:1) a scroll of enchant armour (4, 0, D:1) a potion of restore abilities (5, 0, D:1) a scroll of teleportation (3, 1, D:1) 22 arrows (4, 1, D:1) a scroll of identify (5, 1, D:1) a potion of might (-5, 2, D:1) a scroll of fog (3, 2, D:1) 16 gold pieces (4, 2, D:1) a +0 spear (5, 2, D:1) 19 gold pieces (-10, 4, D:1) a +0 scale mail (-25, 9, D:1) a +0 dagger (-12, 10, D:1) a cursed -1 club (-20, 15, D:1) a +0 dagger a +0 dagger (-20, 17, D:1) a +0 club (-25, 28, D:1) a rat corpse (rotten by now) (-37, 30, D:1) a +0 dagger (-18, 31, D:1) a +0 leather armour (-10, 32, D:1) a rotting rat corpse (-41, 33, D:1) a bat corpse (skeletalised by now) (-42, 38, D:1) 20 arrows (-43, 39, D:1) 22 bolts (-42, 42, D:1) a +0 naga barding Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (-4, 4, D:2) a kobold corpse (-9, 9, D:2) 17 poisoned needles (10, 12, D:2) a +0 ring mail (15, 18, D:2) a rat corpse (1, 25, D:2) 2 chunks of kobold flesh {@*1} (1, 26, D:2) a jackal skeleton a kobold corpse (9, 30, D:2) 16 arrows