Sar Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, -16, D:1) a +0 whip (1, -14, D:1) a +0 club (28, 3, D:1) a +0 club (29, -16, D:1) a +0 club (29, -11, D:1) a +0 whip (29, 19, D:1) a +0 club (30, -9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -1 spear (11, 18, D:2) a +0 club (14, 13, D:2) a +0 club (16, 23, D:2) a cursed +0 dagger (24, 14, D:2) a +0 robe (34, 21, D:2) a +0 quarterstaff (35, 4, D:2) 18 bolts (38, 20, D:2) a +0 whip (40, 26, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -7, D:3) 14 sling bullets (9, -12, D:3) a +0 club (9, -11, D:3) a +0 short sword (9, 0, D:3) a +0 ring mail (12, -11, D:3) a +0 ring mail (15, 1, D:3) a +0 leather armour (22, 5, D:3) a cursed +0 robe (24, -5, D:3) 27 sling bullets (25, 0, D:3) 20 arrows (25, 13, D:3) a +0 whip a +0 blowgun 6 poisoned needles (27, -3, D:3) a tomahawk (32, -3, D:3) a tomahawk (33, -3, D:3) a +0 dagger a +0 robe (39, 5, D:3) a +0 club a +0 scale mail a +0 club a +0 chain mail a +0 short sword a +0 leather armour (44, -12, D:3) a +0 short sword (46, -12, D:3) a +0 dagger (51, -7, D:3) 18 arrows (51, 2, D:3) a +0 short sword (57, 0, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (3, -2, D:4) a +0 whip (6, 32, D:4) a +0 dagger (7, 18, D:4) a +0 trident (12, 28, D:4) a +0 scale mail a +0 mace (13, 29, D:4) a +0 leather armour a +2 mace of protection (14, 29, D:4) a +0 whip (15, 29, D:4) a +0 giant spiked club (21, 20, D:4) a +0 robe (37, 12, D:4) a +0 ring mail (53, 2, D:4) a +3 dagger of protection a +0 dagger Level 5 of the Dungeon [Shop] Sajacoth's Antique Armour Shoppe a +0 ring mail (76 gold) a +0 ring mail (76 gold) the cursed +1 plate armour of Forking Paths {rC+ Str+4 Stlth+} (953 gold) It affects your strength (+4). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. the +2 robe of the Learner {rPois rC+ Dex+4} (708 gold) It affects your dexterity (+4). It protects you from cold. It protects you from poison. a +4 scale mail of fire resistance (589 gold) a cursed -2 ring mail (1 gold) the +4 ring mail "Tiseps" {+Blink rElec MR++ rCorr} (1121 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It protects you from acid and corrosion. a +0 chain mail (85 gold) (0, 0, D:5) 13 bolts (4, 4, D:5) a +0 robe (5, -1, D:5) the +6 hunting sling "Umiqic" {freeze, +Blink +Inv MR- Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. (10, -23, D:5) a +0 quarterstaff (17, 1, D:5) a +0 ring mail (18, -8, D:5) a +0 chain mail (25, 10, D:5) a +0 ring mail (26, -2, D:5) a +0 giant club (29, -4, D:5) a +0 giant spiked club (38, -3, D:5) a +0 mace (43, -20, D:5) a +0 mace (44, 13, D:5) a +0 hand axe (47, -12, D:5) 15 sling bullets Level 6 of the Dungeon [Shop] Matwin's Antique Armour Boutique a +2 plate armour of poison resistance (814 gold) a +0 chain mail (99 gold) a +0 helmet (99 gold) a +0 ring mail (88 gold) a +0 helmet (99 gold) a +0 ring mail (88 gold) the +1 robe "Kohep" {rElec Slay+2} (618 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. a +2 ring mail of fire resistance (462 gold) (0, 0, D:6) 19 sling bullets (4, 3, D:6) 27 sling bullets (7, 18, D:6) a +0 war axe (9, 23, D:6) a cursed -3 fustibalus (30, -8, D:6) a +0 plate armour (33, -14, D:6) a +1 ring mail of cold resistance (36, 13, D:6) a +0 hand axe a +0 ring mail (37, 15, D:6) a +0 hand axe (37, 16, D:6) a +0 dagger a +0 ring mail (41, 0, D:6) a +0 giant club (42, 7, D:6) an uncursed ring of teleportation a +0 antimagic club a +0 broad axe a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (3, -17, D:7) a +0 long sword (3, 1, D:7) an arrow (4, 1, D:7) an arrow (5, 2, D:7) an arrow a +0 plate armour (6, 2, D:7) an arrow (7, 2, D:7) 2 arrows (8, 2, D:7) an arrow (10, 3, D:7) a +0 shortbow 14 arrows (12, -21, D:7) a +0 giant club (13, -15, D:7) a +0 ring mail a +0 club a +0 hand axe a +0 club a +0 flail (14, -31, D:7) a +0 trident a tomahawk (14, -30, D:7) a +0 dagger (15, -29, D:7) a +0 dagger a +0 robe (15, -5, D:7) 7 bolts (16, -27, D:7) a +0 whip a +0 leather armour (16, -26, D:7) a tomahawk (19, -22, D:7) 19 sling bullets (20, -28, D:7) a +0 giant spiked club (26, 6, D:7) a +0 giant club a +4 ring of strength an uncursed staff of cold an uncursed amulet of guardian spirit a +3 scale mail of magic resistance a book of Geomancy an uncursed amulet of magic regeneration an uncursed ring of flight the +3 leather armour of Divine Compulsion {rC+ Int+5 Stlth-} It affects your intelligence (+5). It protects you from cold. It makes you less stealthy. a book of Misfortune a book of Cantrips an uncursed ring of stealth (49, -30, D:7) 20 arrows (51, -19, D:7) a +1 ring of protection Level 8 of the Dungeon (0, 0, D:8) a +3 dagger of chaos a +0 robe of the Archmagi (20, -2, D:8) a +4 ring mail (30, -22, D:8) a +0 robe (33, -20, D:8) a +0 short sword (unseen) (35, -21, D:8) a +0 dagger an orc skeleton (37, 4, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) an arrow (0, 1, D:9) an arrow (0, 2, D:9) an arrow a stone (7, 2, D:9) a stone (13, 2, D:9) a +0 giant club a +0 giant club (13, 5, D:9) 4 stones 6 arrows (14, 5, D:9) an arrow (15, 4, D:9) 15 arrows a +0 shortbow (17, 14, D:9) an arrow (20, 10, D:9) a +0 flail (32, 9, D:9) an arrow the Ecumenical Temple