Sar Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a +0 club (6, 1, D:1) a +0 robe (7, 4, D:1) a +0 whip (8, -49, D:1) a +0 club (11, -10, D:1) a +0 club (13, 3, D:1) a +0 hand axe (13, 4, D:1) a +0 club (13, 5, D:1) a +0 whip (14, -42, D:1) a +0 club (14, -26, D:1) a cursed +0 spear (14, 0, D:1) a cursed -1 club (14, 3, D:1) a ration (14, 4, D:1) a ration (14, 5, D:1) a +0 whip (15, 3, D:1) a +0 club (15, 4, D:1) 5 gold pieces (15, 5, D:1) 7 gold pieces (23, -5, D:1) a +0 mace (26, -5, D:1) 25 bolts (28, -17, D:1) a +0 hunting sling (32, -39, D:1) a +0 club (36, -11, D:1) 22 bolts (44, -23, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 15 poisoned needles (1, -8, D:2) a +0 club (6, 19, D:2) a +0 hunting sling (21, -5, D:2) a +0 mace (28, -18, D:2) a +0 dagger (31, 11, D:2) a +0 dagger (31, 19, D:2) 8 needles of sleeping (41, 6, D:2) a potion of degeneration {!q} (45, 12, D:2) 16 arrows (47, 18, D:2) a +0 spear (53, 6, D:2) 20 sling bullets (54, 19, D:2) 18 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club (19, 14, D:3) 17 stones (26, 12, D:3) a scroll of remove curse (27, -4, D:3) a +0 club (28, 6, D:3) a bat corpse (31, 6, D:3) a tomahawk (32, 6, D:3) a tomahawk (38, 12, D:3) a scroll of enchant armour