Sar Level 1 of the Dungeon (0, 0, D:1) 17 sling bullets (11, 25, D:1) 18 sling bullets (18, 1, D:1) a +0 club (31, 35, D:1) 19 sling bullets (34, 17, D:1) a cursed -3 club (45, 12, D:1) a +0 whip (45, 30, D:1) a +0 hunting sling (46, 16, D:1) a +0 club (48, 23, D:1) 6 needles of confusion (54, 17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, -25, D:2) a +0 dagger (7, -25, D:2) a +0 club (8, -4, D:2) a +0 club (9, -7, D:2) a +0 hand axe (13, 0, D:2) a +0 hand axe (21, 5, D:2) a +0 robe (26, -1, D:2) a +0 robe (27, -17, D:2) a +0 whip a +0 dagger (35, 2, D:2) a +0 short sword (41, -2, D:2) a +0 short sword (42, -28, D:2) a +0 dagger (43, -7, D:2) 9 poisoned needles (48, -35, D:2) 29 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -8, D:3) a +0 dagger (15, -13, D:3) a +0 hunting sling (16, 20, D:3) a cursed -3 whip a gnoll corpse (skeletalised by now) (20, 25, D:3) a +0 leather armour (24, 33, D:3) a +0 mace (28, 24, D:3) a river rat corpse (35, 32, D:3) a river rat corpse (36, 34, D:3) a potion of might