Sar Level 1 of the Dungeon (0, 0, D:1) a cursed -3 whip (6, -2, D:1) a +0 dagger (13, -16, D:1) a +0 club (14, 29, D:1) a +0 club (17, 18, D:1) a +0 club (20, -30, D:1) a +0 dagger Level 2 of the Dungeon (0, 23, D:2) a +0 whip (4, 3, D:2) a +0 club (7, 30, D:2) 19 arrows (16, 23, D:2) a +0 dagger a +0 club (16, 25, D:2) a +0 dagger (17, 45, D:2) a +0 club (21, -3, D:2) a +0 spear (21, 0, D:2) a +0 robe (21, 29, D:2) a +0 club (22, 22, D:2) a +0 robe (27, -2, D:2) a +0 dagger (30, 26, D:2) 20 bolts (39, 15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed -2 club (0, 7, D:3) 16 bolts (7, 0, D:3) a +2 vampiric trident (13, 23, D:3) a +0 falchion a +0 leather armour (14, 23, D:3) a +0 club a +0 war axe a +0 ring mail (15, 15, D:3) a +0 club (16, 11, D:3) a cursed -1 mace (17, 10, D:3) a +0 short sword (17, 23, D:3) a +0 trident a kobold corpse (skeletalised by now) (23, 4, D:3) a +0 club (29, -2, D:3) a +0 hand axe (51, 6, D:3) a +0 mace a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (0, 2, D:4) 2 curare-tipped needles (2, 1, D:4) a ration (12, -5, D:4) a +0 hat (14, -12, D:4) 21 gold pieces