Sar Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (19, -17, D:1) a +0 whip (21, 23, D:1) a +0 club (27, -13, D:1) a +0 mace (31, -7, D:1) a +0 robe (46, -7, D:1) a +0 club (48, 2, D:1) 28 arrows Level 2 of the Dungeon (0, 0, D:2) 11 gold pieces (1, 1, D:2) 12 gold pieces (5, 16, D:2) a +1 hand axe of chopping (6, 22, D:2) 12 gold pieces (10, 1, D:2) a +0 club (10, 6, D:2) a stone (12, 0, D:2) a +0 robe a goblin skeleton (12, 1, D:2) a +0 club (12, 8, D:2) a +0 dagger a +0 hunting sling (12, 25, D:2) 5 gold pieces (13, 8, D:2) a +0 mace (still there?) a hobgoblin corpse (skeletalised by now) (still there?) (13, 14, D:2) a bat corpse (23, 3, D:2) 13 sling bullets (24, -9, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (3, -2, D:3) a +0 dagger of venom (unseen) (9, 4, D:3) a leopard gecko corpse (9, 7, D:3) a potion of heal wounds (9, 13, D:3) 19 stones (11, 10, D:3) a +0 whip (unseen) (13, 5, D:3) 10 stones (15, 5, D:3) a potion of magic