Sar Level 1 of the Dungeon (0, 0, D:1) 19 arrows (4, 10, D:1) a cursed -2 short sword (7, 28, D:1) a +0 club (12, 30, D:1) a +0 dagger a cursed -2 hunting sling (13, 30, D:1) a +0 club (13, 38, D:1) a +0 dagger (14, 30, D:1) a +0 club (17, 33, D:1) a +0 club (19, -6, D:1) a +0 hunting sling (20, 25, D:1) a +0 club (21, 34, D:1) a +0 dagger (22, 24, D:1) a +0 club (25, 41, D:1) a +0 spear (36, 41, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, -23, D:2) a ration (16, -28, D:2) a +0 mace (17, 22, D:2) a +0 short sword (18, 1, D:2) a +0 club (18, 10, D:2) a ration (29, -32, D:2) a +0 dagger (31, 14, D:2) a +0 short sword (47, 10, D:2) a +0 dagger (48, 13, D:2) a +0 whip (57, -33, D:2) a +0 short sword (62, 8, D:2) a +0 ring mail a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 ring mail a +0 hand axe (1, -4, D:3) a +0 scale mail (4, 0, D:3) a cursed +0 leather armour (11, 5, D:3) a +0 leather armour a +0 mace (14, -9, D:3) a +0 ring mail (36, 42, D:3) 20 arrows (42, 3, D:3) a +0 dagger (44, 2, D:3) 22 arrows (44, 23, D:3) 17 bolts (45, 6, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (2, 30, D:4) 15 arrows (4, 22, D:4) a +0 falchion (5, 39, D:4) a ration (11, -6, D:4) 24 arrows (11, 1, D:4) a +0 giant spiked club (18, -1, D:4) a +0 dagger (27, 3, D:4) a +0 dagger (39, -5, D:4) a cursed +0 ring mail Level 5 of the Dungeon [Shop] Pobaiz's Antique Armour Shop a +0 leather armour (68 gold) a +0 scale mail (136 gold) a +3 plate armour of cold resistance (1530 gold) a +0 robe (23 gold) a +0 ring mail (136 gold) a +0 leather armour (68 gold) a +0 leather armour (68 gold) a +0 leather armour (68 gold) a +0 scale mail (136 gold) a +0 leather armour (68 gold) (0, 0, D:5) a +0 giant club (1, -20, D:5) a +0 robe (11, 4, D:5) a +0 scale mail (12, -10, D:5) 26 arrows (12, 8, D:5) a +0 battleaxe (17, 3, D:5) a +0 dagger (18, -1, D:5) a +0 mace (18, 3, D:5) a ration (22, -20, D:5) a +0 dagger a ration (26, 5, D:5) a +0 leather armour (29, -24, D:5) 10 arrows (29, -20, D:5) a ration (30, -23, D:5) a +0 ring mail (39, 3, D:5) 9 sling bullets (40, -18, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a ration (0, 1, D:6) a +0 leather armour (9, 29, D:6) 9 gold pieces (13, 30, D:6) 15 arrows (16, -5, D:6) a +0 robe (16, 7, D:6) 19 arrows (20, 29, D:6) a scroll of amnesia (24, 20, D:6) a +0 whip (32, -6, D:6) a +0 dagger (39, 3, D:6) a ration Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow 24 arrows (2, 0, D:7) an arrow (4, 0, D:7) an arrow (7, 0, D:7) an arrow (10, -13, D:7) a +0 hand axe a +0 dagger a +0 robe (10, -12, D:7) a +0 ring mail a +0 dagger a +0 flail (17, -24, D:7) a +0 chain mail a +0 dire flail (18, -24, D:7) a +0 short sword (20, 21, D:7) a +0 falchion a +0 leather armour (21, -23, D:7) a +0 club (25, -18, D:7) 26 bolts (31, -20, D:7) a +0 hand axe (41, 14, D:7) a +0 club (41, 15, D:7) a +0 robe a +0 dagger (42, 14, D:7) 5 boomerangs of dispersal {=f} a +0 flail Level 8 of the Dungeon [Shop] Ilixorgh's Weapon Shoppe a +0 hunting sling (21 gold) the +4 rapier of Law {flame, rPois} (537 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. a +0 quarterstaff (56 gold) 12 stones (16 gold) the cursed +1 whip "Potam" {chaos, Dex+2} (247 gold) Each time it hits an enemy it has a different, random effect. It affects your dexterity (+2). It has a curse placed upon it. a +0 hand crossbow (49 gold) a +0 dagger (28 gold) a +0 short sword (42 gold) a +2 falchion of freezing (243 gold) a +0 hand axe of chopping (91 gold) (0, 0, D:8) 21 arrows (9, 5, D:8) a ration (22, 33, D:8) a +0 giant club (29, 33, D:8) a +0 falchion (36, 8, D:8) a +0 dagger (41, 9, D:8) a ration (46, 22, D:8) a potion of degeneration {!q} (55, 39, D:8) 12 arrows (57, 29, D:8) 24 arrows Level 9 of the Dungeon [Shop] Omemuc's Weapon Emporium a +0 flail (49 gold) a +0 hand axe (42 gold) 23 stones (32 gold) a +0 dagger (28 gold) a +0 falchion (42 gold) a +1 broad axe of draining (198 gold) a +3 hunting sling of velocity (268 gold) the cursed +2 halberd of Fedhas's Benevolence {flame, +Fly rN+ Int+6} (561 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It protects you from negative energy. It lets you fly. It has a curse placed upon it. a +5 dagger of draining (428 gold) (0, 0, D:9) a +0 ring mail (4, 16, D:9) a +0 short sword a +0 dagger (4, 17, D:9) a scroll of noise {!r} a +0 dagger a +0 whip (12, -7, D:9) 16 arrows a +0 shortbow (15, -10, D:9) a +0 robe a +0 dagger (18, -10, D:9) a +0 leather armour a +0 whip (20, 2, D:9) a +0 leather armour a +0 dagger (29, -9, D:9) a +0 shortbow (29, -1, D:9) a +0 dagger (33, 9, D:9) 23 arrows (35, -1, D:9) 12 sling bullets (39, -3, D:9) a +0 ring mail (54, -2, D:9) a ration (64, -11, D:9) a cursed +0 chain mail (64, 2, D:9) a +0 mace a cursed +0 scale mail a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a cursed +0 leather armour (2, -39, D:10) a +0 dagger (8, -39, D:10) a ration (16, -9, D:10) a +0 ring mail (17, -23, D:10) a ration (28, -37, D:10) a +0 chain mail (29, -38, D:10) a +0 quarterstaff (29, -36, D:10) a +0 war axe (30, -4, D:10) a +0 long sword (31, -15, D:10) a +0 giant club a +0 giant club (31, -12, D:10) a +0 long sword a +0 chain mail (32, -11, D:10) a cursed -2 long sword a +0 chain mail (33, -16, D:10) a ration (39, -49, D:10) a potion of degeneration Level 11 of the Dungeon (0, 0, D:11) a scroll of remove curse (6, -6, D:11) 18 gold pieces (14, 5, D:11) 14 gold pieces (15, 25, D:11) a potion of degeneration {!q} Level 12 of the Dungeon (0, 0, D:12) a +0 robe (1, -5, D:12) a ration (1, 2, D:12) 23 stones (5, 3, D:12) 13 stones (7, -4, D:12) 13 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a ration (10, 32, Lair:1) 15 arrows (12, 22, Lair:1) a ration (13, -8, Lair:1) a +0 falchion (13, 48, Lair:1) 22 sling bullets (54, 48, Lair:1) a +0 war axe (60, 44, Lair:1) a +0 pair of gloves (62, 17, Lair:1) a ration (63, 28, Lair:1) a +0 plate armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a ration (0, 24, Lair:2) a +0 flail (13, 50, Lair:2) a +0 scale mail (14, 14, Lair:2) 11 arrows (19, 40, Lair:2) a +0 ring mail (22, 36, Lair:2) 9 gold pieces (22, 37, Lair:2) a scroll of identify (23, 38, Lair:2) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (23, 39, Lair:2) a scroll of summoning (23, 40, Lair:2) a +0 halberd of flaming (25, 16, Lair:2) a scroll of random uselessness (28, 13, Lair:2) a +0 flail (28, 37, Lair:2) 23 gold pieces (30, 52, Lair:2) a cursed +0 leather armour (33, 19, Lair:2) a ration (43, 51, Lair:2) a ration (56, 46, Lair:2) a +0 long sword (61, -7, Lair:2) a phantom mirror a +2 whip of freezing a +0 short sword a +1 falchion a cursed -2 great sword the +2 ring mail "Labueq" {-Tele +Fly Regen+ Str-4} It affects your strength (-4). It lets you fly. It prevents most forms of teleportation. It increases your rate of regeneration. a +0 cloak an uncursed ring of wizardry a +2 robe of the Archmagi +0 fire dragon scales a +0 leather armour 3 scrolls of amnesia an uncursed ring of magical power 4 scrolls of enchant armour a +2 ring of intelligence a +0 scimitar Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 fustibalus (3, -23, Lair:3) a +0 war axe (10, 2, Lair:3) a ration (11, 2, Lair:3) a +0 scale mail (15, -4, Lair:3) a +0 war axe (20, -43, Lair:3) 21 arrows (25, -9, Lair:3) a potion of degeneration (32, -4, Lair:3) 19 arrows (43, -12, Lair:3) a scroll of noise {!r} Level 4 of the Lair of Beasts (23, -17, Lair:4) 22 arrows (29, 6, Lair:4) 16 bolts (51, -7, Lair:4) 16 sling bullets Level 5 of the Lair of Beasts (12, -5, Lair:5) a +0 longbow (12, 2, Lair:5) a +0 falchion (22, 17, Lair:5) a ration (33, 34, Lair:5) a +0 trident (44, -9, Lair:5) a +0 chain mail (46, 36, Lair:5) 5 javelins a +0 scale mail (51, 38, Lair:5) a +0 ring mail (56, -8, Lair:5) a ration Level 6 of the Lair of Beasts (35, 20, Lair:6) a ration (39, 2, Lair:6) a +0 robe (40, 18, Lair:6) a potion of degeneration (43, 28, Lair:6) a black bear corpse (46, -4, Lair:6) a +0 leather armour (46, 29, Lair:6) a black bear corpse (47, 29, Lair:6) a hell hound corpse (47, 30, Lair:6) a hell hound corpse (53, 39, Lair:6) 28 gold pieces (55, 33, Lair:6) a poisoned dart (still there?) a hell hound corpse (still there?) (58, 34, Lair:6) a poisoned dart (58, 36, Lair:6) a poisoned dart (60, 35, Lair:6) a poisoned dart (66, 18, Lair:6) a +1 shortbow of flaming (67, 19, Lair:6) 20 gold pieces (68, 16, Lair:6) 17 gold pieces (68, 20, Lair:6) 21 gold pieces (69, 17, Lair:6) a scroll of fear (69, 18, Lair:6) 22 gold pieces (69, 20, Lair:6) 21 stones (70, 16, Lair:6) a +0 trident (70, 17, Lair:6) the cursed +1 robe of the Failed Coup {rF+++ rC++ SInv} It renders you almost immune to fire. It greatly protects you from cold. It lets you see invisible. It has a curse placed upon it. (70, 18, Lair:6) 3 boomerangs of dispersal (70, 20, Lair:6) a potion of might