Dungeon Crawl Stone Soup version 0.25-a0-177-gd145f35b4e (webtiles) character file. Game seed: 6282334903827566946, levelgen mode: deterministic 102 Sar the Magician (level 4, -1/27 HPs) Began as a Vampire Wizard on Nov 26, 2019. Slain by a gnoll ... wielding a +2 flail of protection (7 damage) ... on level 1 of the Dungeon. The game lasted 00:04:41 (2423 turns). Sar the Magician (Vampire Wizard) Turns: 2423, Time: 00:04:42 Health: -1/27 AC: 2 Str: 5 (6) XL: 4 Next: 49% Magic: 6/10 EV: 12 Int: 19 (21) God: Gold: 69 SH: 0 Dex: 12 Spells: 6/11 levels left rFire . . . SeeInvis + a - +1 dagger (flame) rCold . . . Gourm . (no shield) rNeg . . . Faith . n - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.29/turn (no ring) MPRegen 0.12/turn (no ring) @: regenerating quickly A: no food, fangs 3, see invisible, [frail 1], unbreathing a: Exsanguinate You were on level 1 of the Dungeon. You were alive. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. [You are frail. (-10% HP)] Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 4.1 Spellcasting + Level 2.2 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger b - Blink Tloc N/A 14% 2 N/A x - Call Imp Summ #....... 14% 2 N/A z - Magic Dart Conj ##.. 5% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 21% 2 N/A Conjure Flame Conj/Fire #....... 26% 3 N/A Mephitic Cloud Conj/Pois/Air #....... 30% 3 N/A Inventory: Hand Weapons a - a +1 dagger of flaming (weapon) c - a +0 club e - a +0 dagger Missiles h - 15 stones (quivered) Armour b - a +0 hat (worn) k - a +0 scale mail of cold resistance m - a cursed +0 chain mail n - a +0 robe (worn) Scrolls f - 3 scrolls of remove curse {unknown} i - a scroll of identify {unknown} j - a scroll of amnesia {unknown} Potions d - a potion of heal wounds {unknown} g - a potion of degeneration {unknown} l - a potion of lignification {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: ▒..........▒▒.▒▒▒.▒▒ ▒..............▒▒... ▒..........▒▒▒..▒▒▒. ▒..........▒)▒▒..▒▒▒ ▒..........▒▒.▒...▒▒ ▒▒▒▒....▒...▒▒.).... ▒...▒.........▒▒.. ▒g▒.▒▒▒▒.....▒.▒▒. ▒V▒.▒ ▒.....▒▒.▒. ▒.▒.▒ ▒▒▒▒▒..▒▒▒. ▒.▒.▒ ▒▒....) ▒.▒.▒ ▒...... ▒...▒ ▒...... ▒▒▒▒..▒▒ ▒...... ▒......▒ ▒...... ▒......▒ ▒▒▒▒▒...... ▒......▒▒▒▒.......... You could see a gnoll. Message History Aiming: Magic Dart (safe; 5% risk of failure) Aim: a gnoll (heavily wounded) The magic dart hits the gnoll! The gnoll is almost dead! Aiming: Magic Dart (safe; 5% risk of failure) Aim: a gnoll (almost dead) The magic dart hits the gnoll but does no damage! Aiming: Magic Dart (safe; 5% risk of failure) Aim: a gnoll (almost dead) The magic dart hits the gnoll! You annihilate the gnoll!!! You feel your dexterity returning! You see here a robe! There is a stone staircase leading up, spattered with blood here! Aiming: Magic Dart (safe; 5% risk of failure) Aim: a gnoll, wielding a +2 flail of protection The magic dart hits the gnoll but does no damage! Aiming: Magic Dart (safe; 5% risk of failure) Aim: a gnoll, wielding a +2 flail of protection The magic dart hits the gnoll! The gnoll is moderately wounded! The gnoll hits you with a +2 flail of protection!!! You climb upwards! There is a stone staircase leading down here! Unknown command! The gnoll hits you with a +2 flail of protection!!! * * * don't die * * * Unknown command! The gnoll hits you with a +2 flail of protection!!! rip Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Club | 1 | || 1 Bite | 1 | || 1 Dagger | 16 | || 16 Cast: Magic Dart | 105 | 31 || 136 Abil: Bat Form | 1 | || 1 Exsanguinate | 1 | || 1 Revivify | 1 | || 1 Armor: Robe | 2 | || 2 Dodge: Dodged | 27 | || 27 Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_rooms, minmay_bisected D:2: layout_rooms, chequers_hall_statues_corner_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sar the Vampire Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 121 | D:1 | Reached skill level 1 in Conjurations 284 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 528 | D:1 | Learned a level 2 spell: Call Imp 531 | D:1 | Learned a level 2 spell: Blink 963 | D:1 | Reached skill level 1 in Translocations 1290 | D:1 | Reached XP level 3. HP: 12/24 MP: 1/8 2078 | D:1 | Reached skill level 2 in Conjurations 2078 | D:1 | Reached XP level 4. HP: 18/27 MP: 2/9 2229 | D:2 | Reached skill level 4 in Spellcasting 2423 | D:1 | Slain by a gnoll Vanquished Creatures 5 gnolls 2 adders (D:2) 2 worms (D:2) A dart slug (D:1) A leopard gecko (D:1) A ball python (D:1) 4 goblins 3 hobgoblins (D:1) 6 kobolds A frilled lizard (D:1) 7 rats 33 creatures vanquished.