Sar Level 1 of the Dungeon (0, 0, D:1) 19 bolts (5, 10, D:1) a +0 leather armour (5, 21, D:1) a +0 hunting sling (8, 34, D:1) a cursed -1 mace (15, 15, D:1) a cursed -2 club Level 3 of the Dungeon (28, -4, D:3) a +0 club (36, -12, D:3) 6 poisoned darts (39, 32, D:3) a +0 dagger (47, -14, D:3) a +0 mace (56, -6, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Apnuck's Antique Weapon Emporium a +0 hand axe (81 gold) a +0 dagger (54 gold) a +0 battleaxe (175 gold) a cursed +0 rapier (81 gold) a +0 shortbow (81 gold) a +0 war axe (94 gold) a +0 long sword (94 gold) a +0 flail (94 gold) a cursed -1 whip (2 gold) Level 5 of the Dungeon (57, -5, D:5) an arrow (57, -4, D:5) an arrow (57, -2, D:5) 9 arrows a +0 shortbow Level 6 of the Dungeon [Shop] Xorch's Armour Emporium a +0 robe (8 gold) a +0 robe (8 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +0 ring mail (48 gold) a +3 plate armour of fire resistance (540 gold) a +0 robe (8 gold) (0, 0, D:6) a +0 hand axe Level 7 of the Dungeon Level 8 of the Dungeon (0, 0, D:8) a +0 long sword (13, 18, D:8) a +0 cloak (30, 19, D:8) a +0 robe a +0 dagger a cursed -1 club (39, 31, D:8) a +0 leather armour Level 9 of the Dungeon (7, 24, D:9) a +0 ring mail a cursed -1 flail a +0 club (7, 25, D:9) a +0 hand axe (14, 27, D:9) a +0 scale mail (34, -18, D:9) the +2 scale mail of Voecwiug {Dex+3} It affects your dexterity (+3). Level 10 of the Dungeon [Shop] Zuurghis's Weapon Shoppe the +6 short sword "Tetzea" {vorpal, rElec rF- rN++ Stlth+} (876 gold) It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. It makes you more stealthy. the +3 giant club "Skullcrusher" {speed, Str+7} (668 gold) Attacks with this weapon are significantly faster. It affects your strength (+7). 9 bolts (28 gold) a +0 great mace (104 gold) a +0 great mace (104 gold) a +0 spear (48 gold) a +0 dagger (32 gold) a cursed -3 club (1 gold) 11 bolts (35 gold) 19 sling bullets (152 gold) 24 sling bullets (192 gold) a +0 arbalest (72 gold) 21 stones (33 gold) [Shop] Tiak Bil's Armour Shoppe a +2 chain mail of poison resistance (296 gold) a +0 robe (11 gold) a +2 chain mail of fire resistance (344 gold) a +0 robe (11 gold) a cursed -1 chain mail (1 gold) a +3 leather armour of cold resistance (384 gold) a +0 leather armour (32 gold) a +0 plate armour (368 gold) a cursed +0 buckler (24 gold) the +4 ring mail "Wikluor" {rPois rN+ Str+3} (731 gold) It affects your strength (+3). It protects you from poison. It protects you from negative energy. +0 ice dragon scales (960 gold) the +5 chain mail "Dorghemu" {MR+} (673 gold) It affects your resistance to hostile enchantments. (0, 0, D:10) a +0 robe (6, -38, D:10) a +0 short sword (7, -52, D:10) a +0 dagger a +0 robe (7, -39, D:10) a +0 dagger of speed a +0 leather armour (8, -52, D:10) a +0 robe (9, -52, D:10) a +0 dagger (11, -52, D:10) a +0 whip (28, -18, D:10) the +8 great mace of Iggua {distort, rElec MR+ Int+4 Dex-3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. the +6 rapier of Arbitration {flame, *Corrode Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It may corrode you when you take damage. (35, -41, D:10) a cursed +0 morningstar (still there?) a +0 ring mail of magic resistance (still there?) a +0 dagger (still there?) a +2 leather armour of cold resistance (still there?) a +0 dagger (still there?) a +1 robe (still there?) (35, -39, D:10) a +0 dagger (still there?) a +2 robe of magic resistance (still there?) (35, -38, D:10) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (41, -41, D:10) a +0 mace (still there?) an orc corpse (skeletalised by now) (still there?) (41, -40, D:10) a +0 dagger (still there?) a +0 robe (still there?) Level 11 of the Dungeon (2, 1, D:11) an uncursed staff of conjuration {!a} (6, 22, D:11) 25 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 mace (2, -17, D:12) a +0 flail (26, -17, D:12) a +0 dagger a +0 robe (26, -16, D:12) a +5 dagger a +0 robe (26, -15, D:12) a +4 battleaxe of freezing a +0 robe a +0 hand axe a +0 robe (27, -15, D:12) a +0 battleaxe a +0 robe (31, 2, D:12) 16 sling bullets (31, 10, D:12) a +0 pair of gloves (38, -10, D:12) a +0 rapier (39, 10, D:12) a +0 dagger a cursed +0 robe (40, 10, D:12) a +0 dagger a +0 robe a +0 short sword a +0 chain mail (41, -14, D:12) a large rock {=f} (42, -14, D:12) a large rock (52, -3, D:12) a +0 chain mail (52, 8, D:12) 8 stones (53, -3, D:12) a cursed -2 ring mail (still there?) a +0 short sword (still there?) (54, -3, D:12) a +0 scale mail (still there?) a +0 club (still there?) a +0 giant club (still there?) (54, -2, D:12) a +0 plate armour (still there?) a +0 glaive (still there?) Level 13 of the Dungeon (0, 0, D:13) 17 bolts (4, -22, D:13) 5 large rocks {=f} (4, -10, D:13) a +0 leather armour (5, -20, D:13) a large rock {=f} (5, -10, D:13) a +0 robe (9, -12, D:13) 7 boomerangs (17, -5, D:13) a +0 chain mail (19, -13, D:13) a +0 hand axe of electrocution a +0 leather armour a +0 war axe a +0 leather armour (20, -13, D:13) a +1 hand axe of freezing a +0 leather armour (40, -14, D:13) 18 bolts (51, -17, D:13) 19 stones (54, -2, D:13) an uncursed ring of attention (55, -24, D:13) a +0 troll leather armour (59, -18, D:13) a +0 club Level 14 of the Dungeon (0, 0, D:14) an uncursed amulet of magic regeneration (1, -1, D:14) a +0 dagger a +0 short sword 8 stones (2, -11, D:14) a poisoned dart (2, -1, D:14) a +0 whip (3, -2, D:14) a +0 dagger (5, -5, D:14) a +0 dagger a +0 robe (5, -4, D:14) a +0 halberd (6, -5, D:14) a +0 dagger a +0 dagger a +0 robe (6, -4, D:14) a poisoned dart (21, 9, D:14) an arrow (41, 26, D:14) 10 stones Level 15 of the Dungeon (0, 0, D:15) a +1 vampiric battleaxe a +0 chain mail (13, 38, D:15) a +0 long sword (21, -5, D:15) a +0 dire flail a +0 scimitar (61, 26, D:15) a cursed -2 giant spiked club a +0 giant club a +0 long sword (61, 27, D:15) a +0 giant club a +0 giant club a +0 giant club (62, 26, D:15) a +0 giant spiked club a +0 giant spiked club a +0 giant club (64, 31, D:15) a +0 dire flail a +0 giant club (65, 31, D:15) a +0 whip a +0 robe the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant spiked club (3, 16, Orc:1) a +0 great mace a +0 plate armour a +0 battleaxe a +0 plate armour (3, 19, Orc:1) a +0 great mace a +0 plate armour (8, 7, Orc:1) a +0 glaive a +0 chain mail (10, 17, Orc:1) a +0 chain mail (11, 16, Orc:1) a +0 short sword (12, 9, Orc:1) a cursed +0 falchion (13, 7, Orc:1) a +0 short sword (13, 9, Orc:1) a +0 scimitar a +0 plate armour (13, 10, Orc:1) a +0 mace a +0 short sword a +0 chain mail a cursed -1 hand axe a +0 chain mail (14, 6, Orc:1) a +0 falchion a +3 flail of protection a +0 short sword a +0 chain mail (14, 7, Orc:1) a +0 dagger a +0 dire flail a +0 chain mail (15, 7, Orc:1) a +0 leather armour (18, 33, Orc:1) a +0 battleaxe a +0 chain mail (19, 31, Orc:1) a +0 dagger (21, 29, Orc:1) a +0 leather armour (29, 22, Orc:1) a +0 club (still there?) a +0 leather armour (still there?) a +0 flail (still there?) (30, 22, Orc:1) a +0 dagger (still there?) a +0 robe of the Archmagi (still there?) Level 2 of the Orcish Mines [Shop] Gullil's Distillery a potion of degeneration (11 gold) [Shop] Quqapt's Magic Scroll Boutique a scroll of vulnerability (120 gold) [Shop] Zaha's Antique Weapon Shoppe a +0 shortbow of freezing (244 gold) a +0 long sword (115 gold) a +0 hunting sling (49 gold) a +0 long sword (115 gold) a +0 mace (99 gold) a +0 short sword (99 gold) a +3 dagger of flaming (679 gold) a +0 hand crossbow (115 gold) a +0 hand crossbow (115 gold) [Shop] Riawkexe's Book Emporium the Catalogue of Malediction (852 gold) Spells Type Level Known a - Slow Hexes 2 yes b - Inner Flame Hexes/Fire 3 yes c - Silence Hexes/Air 5 yes d - Summon Mana Viper Hexes/Summoning 5 yes e - Yara's Violent Unravelling Hexes/Transmutation 5 yes a book of Misfortune (280 gold) a book of Necromancy (420 gold) a book of the Tempests (980 gold) a book of Minor Magic (280 gold) a Necronomicon (1545 gold) a book of Necromancy (420 gold) a book of Summonings (980 gold) a book of Ice (910 gold) the Collected Works on Excruciating Weightlessness (616 gold) Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Summon Lightning Spire Summoning/Air 4 yes d - Iskenderun's Battlesphere Conjuration 5 no e - Spellforged Servitor Conjuration/Summoning 7 yes a book of Air (490 gold) (11, -17, Orc:2) a cursed +0 mace a cursed +0 chain mail (12, -17, Orc:2) a +0 war axe (14, -12, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe a cursed -1 hand axe a +0 ring mail a +0 long sword a +0 chain mail a +0 dagger a +2 robe of magic resistance a +1 dagger of venom a +2 robe (15, -12, Orc:2) a +0 scimitar (16, -11, Orc:2) a +0 dagger a +0 robe Level 1 of the Elven Halls (0, 0, Elf:1) a +0 dagger a +0 leather armour (3, 14, Elf:1) an arrow (4, 12, Elf:1) an arrow (5, 13, Elf:1) an arrow (6, 12, Elf:1) a +0 short sword a +0 shortbow 14 arrows a +0 leather armour (14, 5, Elf:1) the +8 great sword of Dung {flame, +Fly rPois rF- Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (26, -9, Elf:1) a +0 rapier a +0 scale mail an arrow (26, -7, Elf:1) a +0 long sword a +0 leather armour a +0 dagger (27, -5, Elf:1) a +0 dagger a +0 longbow 17 arrows a +0 leather armour (27, -2, Elf:1) 26 stones (28, -3, Elf:1) an arrow (39, -5, Elf:1) 19 arrows (39, 3, Elf:1) a +0 halberd (40, 9, Elf:1) a +0 short sword (41, 8, Elf:1) a +0 long sword (42, 12, Elf:1) a cursed -2 long sword (43, 12, Elf:1) a +3 short sword of freezing (43, 15, Elf:1) 8 atropa-tipped darts (44, 19, Elf:1) an uncursed staff of conjuration (45, 15, Elf:1) a +0 falchion (45, 21, Elf:1) a +0 short sword a +1 leather armour of fire resistance (52, -15, Elf:1) 18 stones (52, 17, Elf:1) 13 arrows (52, 19, Elf:1) an uncursed ring of positive energy Level 2 of the Elven Halls (0, 0, Elf:2) a +2 short sword of venom a +0 longbow 15 arrows a +0 leather armour (0, 1, Elf:2) a cursed -3 short sword (1, -14, Elf:2) a +0 dagger a +0 shortbow 16 arrows a +0 leather armour (1, -10, Elf:2) an arrow (1, -8, Elf:2) an arrow a +0 short sword (1, -6, Elf:2) a +0 long sword a +0 short sword (1, -5, Elf:2) a cursed -2 short sword a +0 leather armour (1, -3, Elf:2) an arrow (1, 0, Elf:2) a +0 dagger a +0 leather armour (2, -27, Elf:2) a +0 long sword a +0 leather armour (2, -26, Elf:2) a +0 vorpal hand axe (2, 0, Elf:2) a +0 long sword a +0 leather armour (5, -23, Elf:2) a book of Changes (6, -30, Elf:2) a +0 dagger (7, -18, Elf:2) a cursed +0 chain mail (8, -29, Elf:2) a +0 leather armour (9, 10, Elf:2) an uncursed staff of cold (11, -31, Elf:2) a +0 long sword (14, 7, Elf:2) a +0 ring mail a +0 long sword (14, 8, Elf:2) an arrow (16, 9, Elf:2) 16 arrows a +0 leather armour a +0 short sword a +0 shortbow (16, 10, Elf:2) a +0 buckler a +0 short sword (16, 15, Elf:2) a +2 long sword of flaming (17, -6, Elf:2) a +0 pair of gloves (17, 8, Elf:2) a +0 leather armour 19 arrows a +0 dagger a +0 shortbow (18, 8, Elf:2) a +0 ring mail a +0 short sword (18, 10, Elf:2) an arrow (19, -12, Elf:2) a +0 pair of gloves (20, 8, Elf:2) 3 arrows (20, 10, Elf:2) an arrow (21, -7, Elf:2) a +0 dagger (21, -4, Elf:2) the +7 quick blade of Offence {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). a +7 long sword of electrocution (23, -34, Elf:2) a +0 dagger (unseen) (24, -30, Elf:2) a +0 long sword (24, -29, Elf:2) a +0 short sword (unseen) (24, -28, Elf:2) a +0 leather armour a +0 long sword a +0 short sword (24, 2, Elf:2) an arrow (25, -30, Elf:2) a +0 rapier a +0 dagger (25, 3, Elf:2) a +0 scythe a +0 shortbow a cursed +0 leather armour 21 arrows (25, 18, Elf:2) a +0 short sword (26, 3, Elf:2) a +0 rapier (26, 18, Elf:2) a +3 battleaxe of flaming (27, 3, Elf:2) a +0 long sword a +0 scale mail (27, 19, Elf:2) a +0 ring mail a +0 rapier (28, -22, Elf:2) a cursed +0 rapier a +0 leather armour (28, 4, Elf:2) a +1 dagger of draining (29, 5, Elf:2) an arrow (40, -34, Elf:2) a +1 dire flail of draining (40, 11, Elf:2) a +2 lajatang of pain (41, 11, Elf:2) a +0 scimitar a +0 ring mail a +0 buckler (42, 11, Elf:2) a +2 dire flail of protection (49, -2, Elf:2) an arrow (50, -42, Elf:2) an arrow (51, -42, Elf:2) an arrow (52, -40, Elf:2) a +1 long sword of protection a +0 shortbow 15 arrows a +0 leather armour of positive energy (52, 4, Elf:2) a +1 battleaxe of electrocution (52, 5, Elf:2) a +6 hand axe of electrocution (53, 1, Elf:2) a +4 vampiric halberd (53, 4, Elf:2) a +0 scimitar a +0 shortbow 17 arrows (53, 5, Elf:2) an arrow (54, 10, Elf:2) a +1 short sword of speed (55, 9, Elf:2) an arrow (55, 10, Elf:2) an arrow a +2 short sword of electrocution (56, 10, Elf:2) an arrow (57, 5, Elf:2) a +0 hand axe of electrocution (57, 8, Elf:2) a +0 rapier (58, 6, Elf:2) a +1 vorpal long sword a +0 leather armour (61, 0, Elf:2) a +2 vorpal long sword Level 3 of the Elven Halls (19, 29, Elf:3) the +4 halberd of Geroem {drain, rN+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from negative energy. (37, -2, Elf:3) the cursed +1 chain mail "Uni Muamisi" {Regen+ Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It increases your rate of regeneration. It has a curse placed upon it. Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (59, 18, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 quarterstaff (12, -5, Lair:3) a condenser vane (2/2) (13, -4, Lair:3) 22 gold pieces (14, -5, Lair:3) 24 sling bullets (14, -4, Lair:3) a scroll of vulnerability (15, -5, Lair:3) 9 gold pieces (15, -4, Lair:3) a +0 shortbow (15, -3, Lair:3) 15 poisoned darts (27, 34, Lair:3) 15 arrows Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (15, -39, Lair:5) a cursed +0 chain mail Level 6 of the Lair of Beasts (71, -20, Lair:6) 23 stones Level 1 of the Shoals Level 2 of the Shoals Level 3 of the Shoals (0, 0, Shoals:3) 2 large rocks {=f} (5, -30, Shoals:3) 4 boomerangs (6, -29, Shoals:3) a +0 trident (24, 0, Shoals:3) a cursed +0 robe a cursed -2 trident (24, 1, Shoals:3) a +0 halberd (27, -10, Shoals:3) 19 stones a +0 spear a cursed -1 hunting sling (27, -9, Shoals:3) an arrow 2 sling bullets a +0 club (28, -11, Shoals:3) 4 large rocks {=f} (28, -10, Shoals:3) an arrow a stone 16 sling bullets a +0 hunting sling (28, -9, Shoals:3) 10 sling bullets a +1 spear of venom a cursed -3 hunting sling (29, -11, Shoals:3) 15 arrows a +1 spear of freezing a +0 longbow (29, -10, Shoals:3) 3 sling bullets (29, -9, Shoals:3) 17 sling bullets a +0 spear a +0 hunting sling (31, -11, Shoals:3) a sling bullet (33, -12, Shoals:3) a sling bullet (34, -13, Shoals:3) a sling bullet Level 4 of the Shoals (0, 0, Shoals:4) the +10 rapier of Zutel {flame, rC+ rN+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. (20, 26, Shoals:4) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). Level 1 of the Spider Nest Level 2 of the Spider Nest (0, 0, Spider:2) a box of beasts (3/3) (59, -3, Spider:2) the +2 hunting sling "Moatzurch" {vorpal, rC++ Int-3} Any stone fired from it inflicts extra damage. It affects your intelligence (-3). It greatly protects you from cold. Level 3 of the Spider Nest Level 4 of the Spider Nest (0, 0, Spider:4) 13 arrows (42, 11, Spider:4) 21 sling bullets (44, 25, Spider:4) a +0 ring mail Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (10, -3, Slime:5) the ring "Axzug" {rPois MP+9 Str+9 Int-4} [ring of poison resistance] It affects your strength (+9). It affects your intelligence (-4). It protects you from poison. It affects your magic capacity (+9). the ring "Ravabenga" {Fire rPois rN++ MR+ Int-4} [ring of fire] It enhances your fire magic. It affects your intelligence (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. the ring of Midsummer {rN+ rCorr Dex+3 Slay+3} [ring of resist corrosion] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. the +9 staff of Olgreb {rPois∞} It grants immunity to poison. the ring of Reocwof {+Inv rCorr Str+8 Int-3 Dex-4} [ring of resist corrosion] It affects your strength (+8). It affects your intelligence (-3). It affects your dexterity (-4). It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. the +4 shortbow of Dullness {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. the +7 plate armour of the Playwright {rCorr MP+9} It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. the +27 Lear's hauberk the +0 troll leather armour of Taompom {rF+++ rC- Regen+ rCorr Int-5} It affects your intelligence (-5). It renders you almost immune to fire. It makes you vulnerable to cold. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. the ring "Ilediyd" {Fire rN+ Dex+3} [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. the amulet "Sasimedo" {Inacc Str+4 Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your dexterity (+3). Level 1 of the Vaults (0, 0, Vaults:1) a +0 long sword (1, 0, Vaults:1) a +0 long sword a +0 long sword a large rock {=f} (1, 4, Vaults:1) a large rock {=f} (28, 25, Vaults:1) a +0 arbalest 11 bolts (31, -31, Vaults:1) a bolt (32, 25, Vaults:1) a bolt (37, 19, Vaults:1) a +0 arbalest 11 bolts (38, 19, Vaults:1) a cursed +0 arbalest 10 bolts (39, 23, Vaults:1) a bolt (41, 25, Vaults:1) 2 bolts (45, -26, Vaults:1) 9 arrows (53, -1, Vaults:1) a +0 troll leather armour (73, -13, Vaults:1) a +0 mace a +0 plate armour (74, -8, Vaults:1) a +0 hand axe a +0 chain mail Level 2 of the Vaults [Shop] Yplutib's Magic Scroll Emporium a scroll of amnesia (45 gold) a scroll of noise (13 gold) a scroll of random uselessness (13 gold) a scroll of random uselessness (13 gold) [Shop] Seusiewu's Antique Weapon Shop a +2 short sword of venom (733 gold) a +0 quarterstaff (188 gold) a +0 hand axe (141 gold) a +0 hand axe (141 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (3337 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 shortbow (141 gold) a +2 scimitar of electrocution (1034 gold) a +0 battleaxe (305 gold) a +0 falchion (141 gold) a +0 spear (141 gold) a +0 club (47 gold) [Shop] Asoif's Gadget Emporium a condenser vane (2/2) (260 gold) a tin of tremorstones (3/3) (520 gold) a wand of polymorph (7) (117 gold) a lightning rod (4/4) (520 gold) a wand of flame (17) (123 gold) a box of beasts (3/3) (260 gold) a wand of digging (2) (156 gold) a condenser vane (2/2) (260 gold) a wand of flame (20) (143 gold) a wand of disintegration (17) (273 gold) a wand of iceblast (3) (91 gold) a condenser vane (2/2) (260 gold) a wand of digging (6) (260 gold) [Shop] Doshrugho's General Store 13 bolts (44 gold) 5 atropa-tipped darts (51 gold) a book of Necromancy (510 gold) 16 arrows (54 gold) 21 arrows (71 gold) (0, 0, Vaults:2) a +0 great mace a +0 scale mail (5, 0, Vaults:2) the +0 dagger of Wit Taaplo {freeze, +Inv MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you turn invisible. the +0 hat of the Special Wishes {Str+3} It affects your strength (+3). (34, -2, Vaults:2) a scroll of vulnerability (36, -23, Vaults:2) a +0 ring mail a +0 falchion a large rock {=f} (37, -24, Vaults:2) a cursed +0 leather armour a +0 flail (37, -23, Vaults:2) a +0 ring mail a +0 flail 5 large rocks {=f} a +0 ring mail a +1 flail of protection a +0 robe a +0 dagger (38, -22, Vaults:2) 3 large rocks {=f} a +0 plate armour a +2 dire flail of draining (39, -22, Vaults:2) a +0 plate armour a +0 great sword (42, -23, Vaults:2) a +0 leather armour (64, 14, Vaults:2) a wand of enslavement (5) Level 3 of the Vaults [Shop] Taryodgh Eqeb's Armour Shop a +0 robe (10 gold) a +2 plate armour of poison resistance (555 gold) a +0 leather armour (30 gold) a +0 scale mail (60 gold) a +0 leather armour (30 gold) a +0 cloak (67 gold) a +0 scale mail (60 gold) the +1 robe of the Orb Guardian {SInv Stlth+} (295 gold) It lets you see invisible. It makes you more stealthy. a +2 leather armour of magic resistance (285 gold) a +0 leather armour (30 gold) a +0 scale mail (60 gold) (0, 0, Vaults:3) a +2 vorpal long sword a +0 leather armour (1, -6, Vaults:3) a +0 falchion (1, 1, Vaults:3) a +0 war axe a +0 ring mail (8, 5, Vaults:3) 21 sling bullets (9, -23, Vaults:3) a cursed -2 giant spiked club (9, -22, Vaults:3) 2 arrows (10, -23, Vaults:3) a +0 shortbow 17 arrows a +0 giant club a +0 great mace a +0 leather armour a +0 giant spiked club (11, -24, Vaults:3) a +0 robe (11, -22, Vaults:3) a +0 giant club (12, -25, Vaults:3) a +0 spear (13, -27, Vaults:3) a +0 dire flail (13, -26, Vaults:3) a +0 dire flail (25, 10, Vaults:3) an arrow (25, 11, Vaults:3) a bolt (25, 13, Vaults:3) a +2 vorpal great sword a +0 chain mail (26, 10, Vaults:3) a +0 arbalest 12 bolts (26, 11, Vaults:3) a +0 vorpal arbalest 20 bolts (26, 12, Vaults:3) an arrow a cursed -1 mace a +0 leather armour a +0 long sword (26, 13, Vaults:3) a +4 rapier of protection 4 bolts (27, 11, Vaults:3) a +0 war axe a +0 arbalest a +0 scale mail a +0 arbalest 34 bolts (27, 13, Vaults:3) a +0 arbalest 7 bolts a +3 great mace of protection a +0 plate armour (27, 14, Vaults:3) a -3 dagger a +0 rapier (27, 17, Vaults:3) a +2 vorpal shortbow a +0 leather armour 9 arrows (32, 16, Vaults:3) a +0 long sword (43, 14, Vaults:3) a bolt (44, -32, Vaults:3) a +0 dagger a +0 robe (44, -6, Vaults:3) a manual of Polearms (44, 18, Vaults:3) a +0 trident a +0 ring mail (44, 19, Vaults:3) a +0 trident 8 boomerangs a +0 plate armour (45, 18, Vaults:3) a +0 arbalest 9 bolts (45, 19, Vaults:3) a +0 arbalest a +0 arbalest 29 bolts a +0 dagger a +0 robe (45, 20, Vaults:3) a cursed +0 dagger a +0 leather armour a +0 mace a +2 war axe of electrocution a +1 chain mail of cold resistance (45, 21, Vaults:3) a +0 hand axe 2 boomerangs (46, 20, Vaults:3) 2 bolts (56, 18, Vaults:3) +0 ice dragon scales (60, 1, Vaults:3) a +0 dagger (60, 2, Vaults:3) a +0 robe (61, 5, Vaults:3) a +0 ring mail Level 4 of the Vaults [Shop] Lonocol's Antique Armour Shoppe a +0 robe (21 gold) a +2 robe (393 gold) a +1 scale mail of poison resistance (403 gold) a +1 robe of magic resistance (393 gold) a +0 chain mail (139 gold) a cursed +0 ring mail (93 gold) a cursed +0 robe (3 gold) a +0 robe (21 gold) a +0 ring mail of magic resistance (341 gold) (0, 0, Vaults:4) a phial of floods (16, -13, Vaults:4) a +0 whip (18, -4, Vaults:4) a cursed -3 hunting sling (18, 1, Vaults:4) a +1 vorpal great sword a +0 plate armour (19, 40, Vaults:4) a +0 long sword a +0 leather armour (20, -4, Vaults:4) a +0 hand axe (20, 44, Vaults:4) 15 arrows (30, -12, Vaults:4) a +0 helmet the +1 ring mail "Maotifas" {rElec rC++} It greatly protects you from cold. It insulates you from electricity. (32, 22, Vaults:4) a tin of tremorstones (3/3) (49, 9, Vaults:4) a +0 short sword (51, 5, Vaults:4) a +0 long sword Level 5 of the Vaults (21, 20, Vaults:5) the +10 flail of Desertification {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (24, 24, Vaults:5) the +9 mace of Syz Oma {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). Level 1 of the Crypt (0, 0, Crypt:1) a +0 ring mail (3, 0, Crypt:1) a +0 ring mail (3, 32, Crypt:1) an uncursed ring of protection from magic (15, 34, Crypt:1) 7 arrows (21, 39, Crypt:1) 8 bolts (22, -12, Crypt:1) a +1 great mace a +3 chain mail a +3 flail (39, 33, Crypt:1) 12 stones (40, 37, Crypt:1) a +4 dagger of draining a +0 robe (48, -8, Crypt:1) a +0 hunting sling (61, 26, Crypt:1) a +0 dagger a +0 robe Level 2 of the Crypt (65, 5, Crypt:2) a +0 robe (65, 7, Crypt:2) a +0 robe Level 3 of the Crypt (0, 0, Crypt:3) the +2 leather armour of Beogh's Condemnation {rF- Str+5 Dex+5} It affects your strength (+5). It affects your dexterity (+5). It makes you vulnerable to fire. (1, 0, Crypt:3) a potion of degeneration (1, 1, Crypt:3) an uncursed staff of earth (2, -15, Crypt:3) a +0 long sword (2, 1, Crypt:3) a +0 scimitar (3, -14, Crypt:3) a +0 dagger a +0 robe (4, -29, Crypt:3) a +3 halberd a +0 chain mail (4, -28, Crypt:3) a +1 halberd of flaming a +0 chain mail (4, -27, Crypt:3) a +0 plate armour (5, -24, Crypt:3) a +1 halberd of protection (5, -23, Crypt:3) a +5 battleaxe a +0 chain mail (5, -7, Crypt:3) a cursed -2 mace a +3 dagger a +1 robe of positive energy (7, -17, Crypt:3) a +5 flail of venom (7, -8, Crypt:3) a +0 short sword (8, -6, Crypt:3) a +0 glaive (11, 0, Crypt:3) a +5 long sword of freezing (17, -30, Crypt:3) 9 stones (21, -32, Crypt:3) the cursed +0 leather armour "Ryil" {*Contam Regen+ Dex+6} It affects your dexterity (+6). It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse placed upon it. (40, 0, Crypt:3) 14 sling bullets (40, 1, Crypt:3) an uncursed staff of death the Vestibule of Hell (5, 21, Hell) a +0 mace (16, -15, Hell) a +0 vampiric scythe (17, -15, Hell) a +3 scythe of protection (18, -14, Hell) a +2 scythe of distortion (23, 23, Hell) a +0 dire flail (24, 22, Hell) a +0 mace a +0 robe (24, 23, Hell) a +0 chain mail (25, 17, Hell) a +0 battleaxe a +0 plate armour (25, 23, Hell) a +0 great sword of flaming a +0 dagger (27, 18, Hell) a +0 broad axe a +0 halberd of flaming a cursed +0 chain mail (27, 23, Hell) a +1 halberd a cursed +0 chain mail a +0 scimitar (28, 19, Hell) a +0 scythe of venom (28, 22, Hell) a +0 long sword (29, 20, Hell) a +0 dagger a +0 robe (29, 22, Hell) a +0 dire flail (29, 23, Hell) a +0 trident (39, -11, Hell) a +7 scythe Level 1 of the Realm of Zot (0, 0, Zot:1) a +1 short sword of protection (3, -3, Zot:1) 17 arrows (9, -9, Zot:1) a +0 long sword (15, -9, Zot:1) +0 gold dragon scales (16, -10, Zot:1) a cursed -3 glaive (16, -9, Zot:1) a +0 rapier a cursed +0 cloak a +0 rapier a +0 cloak (16, -8, Zot:1) a +0 cloak of poison resistance a +1 cloak a +0 great sword a +0 short sword a +1 vorpal hand axe (17, -9, Zot:1) a +0 long sword a +0 hand axe (17, -8, Zot:1) a +2 war axe of electrocution a +0 cloak (18, -9, Zot:1) +0 gold dragon scales Level 2 of the Realm of Zot (10, 31, Zot:2) a cursed ring of teleportation (11, 21, Zot:2) a cursed -1 long sword a cursed +0 cloak (13, 25, Zot:2) +0 storm dragon scales (14, 23, Zot:2) a +1 great mace a +0 cloak (14, 24, Zot:2) a +0 cloak (14, 25, Zot:2) a +0 short sword a +0 cloak (14, 26, Zot:2) quicksilver dragon scales (15, 23, Zot:2) a +0 short sword a +0 rapier (15, 24, Zot:2) a +0 cloak a +0 whip a +0 cloak (33, 25, Zot:2) a +0 glaive (48, 16, Zot:2) a lightning rod (4/4) (48, 17, Zot:2) a +1 scale mail of poison resistance Level 3 of the Realm of Zot (8, -7, Zot:3) a +0 chain mail (18, -15, Zot:3) a scroll of amnesia (38, -14, Zot:3) the ring of Mifaos {Fire rPois SInv} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. Level 4 of the Realm of Zot (3, 14, Zot:4) 7 javelins (7, -28, Zot:4) a scroll of vulnerability (11, -4, Zot:4) a +2 long sword of draining (11, 6, Zot:4) a +0 whip (22, -26, Zot:4) a +0 short sword a +0 cloak a +0 trident a +0 rapier a cursed -1 cloak (24, -26, Zot:4) a +0 halberd (24, -25, Zot:4) a +0 cloak a +0 flail (25, -24, Zot:4) a +0 war axe a +0 cloak a +0 kite shield (25, -23, Zot:4) a cursed -3 long sword a +0 cloak Level 5 of the Realm of Zot [Shop] Lama's Changing Room a book of Transfigurations (1265 gold) a wand of polymorph (3) (115 gold) a wand of polymorph (12) (322 gold) a wand of polymorph (11) (299 gold) a book of Transfigurations (1265 gold) a book of Alchemy (1725 gold) Level 1 of the Depths [Shop] Gomes's Distillery a potion of degeneration (20 gold) 2 potions of degeneration (40 gold) (33, -23, Depths:1) the +2 chain mail "Apruheq" {rN+ Dex+2 SInv} It affects your dexterity (+2). It protects you from negative energy. It lets you see invisible. (33, -12, Depths:1) 15 stones Level 2 of the Depths [Shop] Vuamil's Armour Shoppe the cursed +0 plate armour of the Shining One's Whim {rElec rCorr Slay+3} (939 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. the +1 ring mail of the Meadowlark {rPois rF+ MR+ Dex-5} (401 gold) It affects your dexterity (-5). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. the cursed +0 buckler of Oblivion {-Cast rCorr Int+3 Dex+4} (392 gold) It affects your intelligence (+3). It affects your dexterity (+4). It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a +3 ring mail of fire resistance (468 gold) a +0 chain mail (81 gold) a +0 plate armour (414 gold) a +0 scale mail (72 gold) a +0 plate armour (414 gold) a +0 chain mail (81 gold) a +0 chain mail (81 gold) a +0 ring mail (72 gold) (0, 0, Depths:2) a bolt (0, 1, Depths:2) a +0 arbalest a +0 arbalest 29 bolts (0, 2, Depths:2) a +0 arbalest 11 bolts (18, 8, Depths:2) a +2 great sword of flaming (19, 8, Depths:2) a +0 robe (46, -3, Depths:2) a +0 vampiric demon whip (50, 31, Depths:2) 2 large rocks {=f} (63, 6, Depths:2) a cursed ring of teleportation a +0 great sword of flaming (63, 25, Depths:2) a +0 helmet Level 3 of the Depths (0, 0, Depths:3) a +0 dire flail a +0 dire flail of holy wrath (1, -3, Depths:3) a +0 dire flail (2, 0, Depths:3) a +0 longbow 14 arrows (9, 9, Depths:3) a +0 long sword (10, -7, Depths:3) a +0 long sword a +3 shortbow a +0 ring mail 13 arrows (10, 7, Depths:3) a bolt (10, 8, Depths:3) a +0 arbalest 12 bolts (12, 6, Depths:3) an uncursed staff of fire (12, 7, Depths:3) a +0 hunting sling (17, 16, Depths:3) an atropa-tipped dart (18, 16, Depths:3) a +0 leather armour a +0 war axe 2 atropa-tipped darts (21, 17, Depths:3) 19 arrows a +0 longbow (22, 16, Depths:3) 4 large rocks {=f} (26, 8, Depths:3) a +0 great mace a +3 scale mail of cold resistance Level 4 of the Depths (24, -9, Depths:4) a +0 hunting sling (29, -14, Depths:4) a +0 arbalest (32, -17, Depths:4) a +0 spear (39, -14, Depths:4) an uncursed staff of earth (39, 0, Depths:4) the +2 plate armour "Caaceism" {+Fly rElec rF+++ MR-} It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (41, -12, Depths:4) a wand of flame (22) (44, -9, Depths:4) a +0 ring mail (44, -5, Depths:4) a +0 war axe (58, 6, Depths:4) a +0 animal skin a +0 war axe Level 5 of the Depths (0, 0, Depths:5) a +0 battleaxe a +1 war axe (0, 1, Depths:5) a +0 arbalest 8 bolts (6, 1, Depths:5) +0 storm dragon scales (10, 4, Depths:5) a cursed -2 halberd (11, 4, Depths:5) a +0 war axe (41, -34, Depths:5) the +11 shortbow "Newtslayer" {freeze, rPois Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison.