Sar Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (19, 2, D:1) 5 arrows (19, 25, D:1) a +0 dagger (22, -6, D:1) a +0 club (24, -9, D:1) a +0 short sword (24, 19, D:1) a +2 pair of boots (29, 19, D:1) a +0 leather armour (33, -18, D:1) a +0 scale mail (33, 13, D:1) a +0 dagger (41, -22, D:1) a +0 mace a +0 short sword (41, 4, D:1) 23 sling bullets (54, -17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, -24, D:2) a +0 hunting sling a +0 dagger (27, -7, D:2) a +0 dagger (28, -29, D:2) a +0 dagger (28, -23, D:2) a +0 club Level 3 of the Dungeon [Shop] Idawn's Assorted Antiques the +1 ring mail of the Vacuum {rN+ Slay+2} (915 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. a +0 flail (112 gold) a scroll of noise (32 gold) an amulet of the acrobat (960 gold) a ring of flight (560 gold) a scroll of identify (64 gold) a +0 trident (112 gold) a +0 leather armour (64 gold) a potion of flight (96 gold) a +0 chain mail (144 gold) a +0 hunting sling (48 gold) a +5 arbalest of flaming (1123 gold) a +2 mace of holy wrath (556 gold) [Shop] Witaobum's Weapon Emporium a +1 vorpal hunting sling (110 gold) 17 arrows (40 gold) a +6 broad axe of flaming (470 gold) a +0 rapier (48 gold) 10 stones (12 gold) a +1 trident of freezing (159 gold) a +0 glaive (78 gold) a +0 quarterstaff (48 gold) a +0 mace (36 gold) 7 stones (8 gold) a +0 spear (36 gold) the +6 quarterstaff "Vuysonni" {holy, rC+ Dex+4} (715 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+4). rC: It protects you from cold. a +0 dagger (24 gold) [Shop] Zetheonu's Book Boutique Gytsopp's Introduction to Spellweaving (168 gold) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Shock Conjuration/Air 1 no c - Sting Transmutation/Poison 1 no a book of Armaments (504 gold) the Grimoire of Big Damage (392 gold) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Confusing Touch Hexes 3 no c - Simulacrum Ice/Necromancy 6 no a book of Weapons (448 gold) an Everburning Encyclopedia (364 gold) a Young Poisoner's Handbook (280 gold) a book of the Senses (448 gold) [Shop] Idab's Antique Weapon Shop a +0 trident (56 gold) a +0 dagger (32 gold) a +1 war axe of freezing (212 gold) a +1 vorpal falchion (184 gold) the +5 flail "Zeramiju" {vamp, rF+++ Str+4 Int-2 SInv} (1374 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). Int: It affects your intelligence (-2). rF: It renders you almost immune to fire. SInv: It lets you see invisible. a +0 hunting sling (24 gold) a +3 vorpal hand crossbow (355 gold) the +6 hand axe of the Equator {speed, rElec Int-2 Dex+7 SInv} (1083 gold) Attacks with this weapon are significantly faster. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+7). rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 mace (48 gold) (0, 0, D:3) a +0 short sword (4, -23, D:3) a +0 club (6, -14, D:3) a +0 ring mail (15, -22, D:3) a +0 dagger (22, -30, D:3) a +0 mace (24, -37, D:3) 22 bolts (28, 7, D:3) a +0 short sword (34, -7, D:3) a +0 club a +0 dagger (35, -7, D:3) a +0 flail Level 4 of the Dungeon (6, 16, D:4) a +0 leather armour (21, 20, D:4) a +0 club (27, -2, D:4) a +0 dagger a +0 hunting sling (29, 6, D:4) a +0 club a +0 scale mail (30, 4, D:4) a +0 dagger a +0 robe (30, 28, D:4) a +0 dagger (31, 2, D:4) a +0 dagger a +0 robe (31, 17, D:4) a ring of see invisible (34, 10, D:4) a +0 dagger (36, 6, D:4) a +0 club (45, -16, D:4) a +0 hand axe (46, -16, D:4) a +0 dagger a +0 dagger a +0 ring mail (46, 10, D:4) a +0 scale mail (56, 10, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 hand crossbow the Ecumenical Temple