Sar Level 1 of the Dungeon [Shop] Riestre's Jewellery Emporium a +4 ring of protection (396 gold) an amulet of reflection (330 gold) an amulet of magic regeneration (330 gold) a ring of wizardry (330 gold) a ring of fire (275 gold) a +6 ring of intelligence (643 gold) a ring of resist corrosion (220 gold) an amulet of reflection (330 gold) (0, 0, D:1) a +0 dagger (2, 17, D:1) a +0 club (21, 10, D:1) a +0 club (31, 12, D:1) a +0 dagger (31, 20, D:1) a +0 short sword (49, 22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 9, D:2) a +0 club (9, 10, D:2) a +0 hunting sling (21, 7, D:2) a +0 dagger (27, 8, D:2) a +0 dagger a +0 hunting sling (30, 18, D:2) a +0 hand axe (37, 23, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Webaobim's Jewellery Boutique a ring of willpower (275 gold) a +4 ring of evasion (396 gold) the amulet of Voibakes {Spirit rElec rN+ Regen+} (530 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. the ring of Moveudur {*Corrode rElec rPois Int+4 SInv} (396 gold) [ring of see invisible] Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. a ring of ice (275 gold) a ring of fire (275 gold) an amulet of guardian spirit (330 gold) a ring of positive energy (220 gold) a ring of wizardry (330 gold) (0, 0, D:3) a +0 club (4, 14, D:3) a +0 ring mail (11, 26, D:3) 3 poisoned darts (11, 33, D:3) a +0 war axe a +0 trident a +0 chain mail (14, 16, D:3) a +0 robe (24, 29, D:3) a +0 club (28, 17, D:3) 6 poisoned darts (48, 29, D:3) a +3 spear Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (10, 8, D:4) a book of Changes (13, 11, D:4) a scroll of teleportation