Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 5327788733379990755 60 Sar the Magician (level 4, -1/30 HPs) Began as a Merfolk Hedge Wizard on Aug 30, 2022. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:43 (2220 turns). Sar the Magician (Merfolk Hedge Wizard) Turns: 2220, Time: 00:04:45 Health: -1/30 AC: 2 Str: 10 XL: 4 Next: 4% Magic: 4/8 EV: 12 Int: 15 God: Gold: 35 SH: 0 Dex: 13 Spells: 5/9 levels left rFire . . . SeeInvis . g - +0 short sword (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 dagger g - a +0 short sword of speed (weapon) Missiles i - 13 stones j - 11 boomerangs Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of torment {unknown} f - 2 scrolls of fear {unknown} k - a scroll of teleportation {unknown} Potions d - a potion of magic h - a potion of haste {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting - Level 1.9 Conjurations - Level 1.0 Summonings - Level 0.7 Translocations + Level 2.9 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 44% 1d6 6% 1 x - Call Imp Summ 5% N/A 21% 2 z - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 22% 1d4 19% 3 Slow Hex 8% N/A 21% 1 Blink Tloc 8% N/A 22% 2 Conjure Flame Conj/Fire 5% 6-21 38% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 43% 3 Hailstorm Conj/Ice 9% 3d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History There are monsters nearby!!! The gnoll hits you from afar with a +0 halberd! Unknown command! Unknown command! You start resting! A gnoll is nearby!!! The gnoll barely misses you! Casting: Freeze (safe; 6% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd You freeze the gnoll! The gnoll is heavily wounded! The gnoll closely misses you! Casting: Freeze (safe; 6% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded) You freeze the gnoll! The gnoll is severely wounded! The gnoll closely misses you! Casting: Freeze (safe; 6% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded) You freeze the gnoll! The gnoll is severely wounded! The gnoll hits you with a +0 halberd!!! Casting: Freeze (safe; 6% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded) You freeze the gnoll! The gnoll is almost dead! The gnoll hits you with a +0 halberd!!! rip ###.#######.........#########.... ..........'.......†.# #.... #####.#####.........# #.... #.)..##########.# #.... ####.....### #.# #.... #####...## #.# ##### ###..###.# ##..##.# # ##########m.#.# # #.........g...# # #.#########.### ##### #. #..# #.... g. ##.## ##.### ... #..# #..# ...g ##.# #.## ####. #.## #.# #g #..# #####.# You could see a gnoll. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 4 ball pythons 3 bats 2 endoplasms 2 giant cockroaches (D:1) A goblin (D:2) 3 hobgoblins 3 quokkas 3 frilled lizards (D:1) 3 kobolds 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sar the Merfolk Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 79 | D:1 | Reached skill level 1 in Conjurations 637 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 1031 | D:1 | Learned a level 2 spell: Call Imp 1079 | D:1 | Learned a level 1 spell: Freeze 1152 | D:1 | Found Woedghiesk's Assorted Antiques. 1397 | D:1 | Reached skill level 1 in Ice Magic 1481 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 2043 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/8 2220 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_ring, serial_shops, shop, minivault_19 D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.9 Ice Magic | 1 2 | 2.9 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Short sword | 20 | || 20 Cast: Magic Dart | 65 | 5 || 70 Freeze | 9 | 6 || 15 Armor: Robe | 4 | || 4 Dodge: Dodged | 22 | 3 || 25