Sar the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 4, D) an orb of guile a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a +3 glaive of flaming (unseen) (19, 1, D) 4 potions of haste (20, 0, D) a lightning rod (4/4) (20, 1, D) a staff of air (unseen) (21, 0, D) a +1 short sword of flaming (unseen) (21, 1, D) the ring "Igom" {AC+4 Int+3} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+3). (unseen) (22, 0, D) a +2 sling of flaming (unseen) (22, 1, D) a phial of floods (23, 0, D) a staff of cold (unseen) (23, 1, D) the staff of conjuration "Mocwoido" {Int+2 Dex+2} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (23, 5, D) a hell hog corpse a hell hog corpse (23, 6, D) a hell hog corpse (24, 0, D) a staff of conjuration (unseen) (24, 1, D) a book of Fire (25, 0, D) a staff of death (unseen) (25, 1, D) an amulet of magic regeneration (25, 5, D) a +3 great sword of flaming (still there?) a hell hog corpse (still there?) a fire giant corpse (still there?) (26, 0, D) a +1 heavy war axe (unseen) (26, 1, D) a book of Death (27, 0, D) a There-And-Back Book (27, 1, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN: It protects you from negative energy. (unseen) (28, 0, D) a Fen Folio (28, 1, D) an amulet of the acrobat (29, 0, D) a staff of earth (unseen) (29, 1, D) a +3 chain mail of cold resistance (unseen) (33, -1, D) a +4 ring of protection a ring of ice a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of protection from cold (34, 28, D) a +1 barding of stealth (35, 14, D) a tin of tremorstones (2/2) (35, 15, D) the +1 robe of the Wasteland {rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (36, 0, D) a ring of flight (36, 1, D) a +3 leather armour of cold resistance (36, 29, D) a staff of cold (37, 0, D) a +2 falchion of flaming (37, 1, D) the +0 troll leather armour of the Bespelling Gods {rElec Regen+ Str+3 Dex+2} Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (37, 15, D) the +6 long sword "Zaijurax" {venom, Int+3} Int: It affects your intelligence (+3). (37, 28, D) a +1 great mace (unseen) (37, 29, D) a book of Misfortune (38, 0, D) a ring of fire (38, 14, D) a +0 vampiric hand axe (unseen) (38, 15, D) a +2 robe of willpower (38, 19, D) a +0 trident (still there?) a +0 leather armour (still there?) a +1 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (38, 20, D) a +2 antimagic trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) a harpy skeleton (still there?) (38, 21, D) a +0 rapier a +0 robe (38, 29, D) a box of beasts (39, 14, D) a +2 leather armour of willpower (unseen) (39, 15, D) the +5 halberd "Niost" {flame, rElec rF++ Int-4 Stlth+} Int: It affects your intelligence (-4). rF: It greatly protects you from fire. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (39, 18, D) a +1 vampiric trident (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, 19, D) a +0 spear of venom a javelin a +0 leather armour (39, 28, D) a +3 scimitar of draining (39, 29, D) a ring of positive energy (39, 33, D) a +0 morningstar a caustic shrike corpse (39, 34, D) a +1 great mace (still there?) a +0 plate armour (still there?) a ring of protection from cold (still there?) (39, 35, D) a +1 heavy great mace (still there?) a +0 plate armour (still there?) a ring of magical power (still there?) a +4 chain mail (still there?) a +0 great mace of freezing (still there?) a +1 plate armour of willpower (still there?) a +0 great sword (still there?) (40, 1, D) a +1 quarterstaff of speed (40, 15, D) a ring of wizardry (40, 18, D) a snapping turtle corpse (skeletalised by now) (40, 19, D) a +1 trident of venom a +0 robe a merfolk skeleton (40, 20, D) a manticore skeleton (40, 28, D) a book of Iron (40, 29, D) a +0 scale mail of poison resistance (40, 33, D) a +0 giant club a +1 heavy battleaxe a +0 plate armour a +0 flail a +0 plate armour a +3 vampiric battleaxe an iron giant corpse (41, 0, D) a +3 scale mail of fire resistance (41, 1, D) a box of beasts (41, 5, D) a +0 demon whip (41, 14, D) a staff of air (unseen) (41, 15, D) a +2 battleaxe of electrocution (unseen) (41, 18, D) a +0 trident a boomerang of dispersal {=f} (41, 19, D) a +4 falchion of holy wrath (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, 20, D) a +2 demon trident of pain (still there?) a +0 robe (still there?) (41, 28, D) a +2 heavy mace (41, 29, D) a +0 short sword of venom (41, 33, D) a +0 chain mail a +2 battleaxe of draining (41, 34, D) a +1 great sword of draining a +0 plate armour a +0 plate armour a +1 heavy great mace a +0 chain mail a +1 great sword of draining a +0 plate armour a +2 great sword of draining (41, 35, D) a +0 flail (42, 1, D) the +7 scimitar "Poych" {vamp, rC+ Int+6} Int: It affects your intelligence (+6). rC: It protects you from cold. (42, 14, D) a +0 spear of venom (unseen) (42, 15, D) the +5 long sword of Triumph {freeze, rElec} rElec: It insulates you from electricity. (unseen) (42, 28, D) a +3 shortbow of flaming (42, 29, D) the Teachings on Transmogrification and Flames Spells Type Level a - Wereblood Transmutation 2 b - Kindle Blastsparks Fire/Translocation/Air 3 c - Petrify Transmutation/Earth 4 (43, 14, D) the staff of fire "Lafiacitt" {rElec rF+ Str+7} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+7). rF: It protects you from fire. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (43, 15, D) a phial of floods (43, 28, D) a book of Debilitation (43, 29, D) a box of beasts (49, 1, D) the +1 whip of the Noxious God {venom, rC+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. (unseen) (49, 12, D) a +4 dagger of venom (49, 13, D) a +0 halberd a +0 animal skin (49, 17, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Wyekh {rF+ Str-5 Int+3} (still there?) [ring of protection from fire] Str: It affects your strength (-5). Int: It affects your intelligence (+3). rF: It protects you from fire. a potion of cancellation (still there?) (49, 24, D) the +1 plate armour of Hairiness {*Corrode rElec Will+ Regen+} rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (49, 36, D) a phial of floods (49, 37, D) a +3 vampiric short sword (unseen) (50, 0, D) the +8 rapier of Circular Logic {heavy, Drain rElec Will++ Dex-3} Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. (50, 1, D) the +3 chain mail of Bitterness {Dex+3} Dex: It affects your dexterity (+3). (50, 12, D) a lightning rod (4/4) (50, 13, D) a piece from Xom's chessboard (15/15) (50, 36, D) a staff of earth (unseen) (50, 37, D) a +2 scale mail of cold resistance (51, 13, D) 11 large rocks {=f} a +2 battleaxe of venom (51, 25, D) a +2 rapier of venom (51, 37, D) a phial of floods (52, 1, D) a +2 short sword of venom (52, 3, D) a +0 vampiric bardiche (52, 12, D) the +1 flail "Wowu" {flame, rPois rC++ Int-3 Dex+2} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rC: It greatly protects you from cold. rPois: It protects you from poison. (52, 13, D) a +0 spear of venom (52, 14, D) a +0 dagger a +2 robe of resistance (52, 24, D) a +2 ring mail of fire resistance (52, 25, D) a +0 heavy halberd (52, 36, D) the +3 war axe of Corruption {heavy, rPois rC+ rN+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. (unseen) (52, 37, D) a +0 barding of flying (53, 0, D) a phial of floods (53, 1, D) the staff of conjuration "Vugir" {Int+4, !a} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). It falls into the 'Staves' category. It is a one-handed weapon. (53, 12, D) a staff of earth (unseen) (53, 14, D) a +0 spectral lajatang (still there?) a +0 robe (still there?) (53, 16, D) a +2 scimitar of flaming (53, 24, D) a lightning rod (4/4) (53, 27, D) a staff of conjuration {!a} (53, 36, D) a +2 scimitar of distortion (unseen) (53, 37, D) the +1 chain mail "Arphoppy" {+Inv rN+ Dex-2 Slay+3} Dex: It affects your dexterity (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. +Inv: It lets you turn invisible. (54, 1, D) a +2 plate armour of willpower (54, 13, D) the +5 spear "Gecoi" {antimagic, Contam Str-3 Dex+9 SInv} Str: It affects your strength (-3). Dex: It affects your dexterity (+9). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (54, 15, D) a +0 flail a +0 scale mail (54, 24, D) a staff of air (54, 25, D) the staff of death "Adetyos" {+Blink rElec rF+ rN+ rCorr} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (54, 36, D) a staff of cold (unseen) (55, 1, D) a +1 scimitar of holy wrath (55, 12, D) a +1 antimagic whip (unseen) (55, 17, D) a +1 broad axe of freezing (still there?) a +2 plate armour of cold resistance (still there?) a +0 kite shield of reflection (still there?) a potion of attraction (still there?) (59, 37, D) the +6 rapier of Ocunim {flame, rF+ rN+ Str+2 SInv} Str: It affects your strength (+2). rF: It protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. (60, 36, D) a +2 spear of flaming (60, 37, D) a phantom mirror (60, 40, D) a +0 great mace a +0 plate armour (61, 0, D) a staff of air (61, 3, D) a +0 hand axe (61, 8, D) a +0 heavy shortbow (unseen) (61, 36, D) a +4 vampiric hand axe (61, 37, D) a staff of cold (62, 1, D) the +5 war axe of Cowardice {drain, Fragile rF+++ Will+ Int+3} Int: It affects your intelligence (+3). rF: It renders you almost immune to fire. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (62, 3, D) a +0 dagger a +0 robe a +0 whip (62, 8, D) a staff of cold (62, 9, D) a +2 morningstar of holy wrath (62, 16, D) the +9 falchion of Excruciating Pain {flame, *Noise rPois Will+ Str+9} Str: It affects your strength (+9). rPois: It protects you from poison. *Noise: It may make noises in combat. Will: It increases your willpower. (62, 17, D) a +5 whip of venom (62, 27, D) a +7 plate armour of ponderousness (62, 36, D) the staff of earth "Enomod" {Contam Int+3 Dex+5} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). Contam: It causes magical contamination when unequipped. It falls into the 'Staves' category. It is a one-handed weapon. (62, 37, D) a +0 chain mail of cold resistance (62, 41, D) a +3 battleaxe of freezing a +0 robe (62, 42, D) a +0 long sword a +0 chain mail (63, 4, D) a +0 hand axe a +1 leather armour of cold resistance (63, 8, D) a staff of poison (63, 16, D) a +2 scimitar of holy wrath (63, 26, D) a +6 ring of strength (63, 36, D) the +8 lajatang "Vaegorghi" {flame, rF+ MP+9} rF: It protects you from fire. MP: It affects your magic capacity (+9). (64, 26, D) a +2 heavy flail (64, 27, D) a +2 leather armour of willpower (65, 26, D) a +8 war axe of freezing (67, 0, D) a +3 heavy battleaxe (67, 2, D) a +3 leather armour (still there?) a +0 hand axe (still there?) (68, 0, D) a staff of fire (68, 2, D) a +0 robe a +0 dagger (69, 0, D) a +2 battleaxe of draining (69, 2, D) a +0 mace (70, 8, D) a +10 plate armour of ponderousness (70, 19, D) a +0 scimitar (70, 37, D) a condenser vane (71, 16, D) a +8 arbalest of draining (71, 17, D) a book of Debilitation (71, 19, D) a +2 heavy hand axe (71, 21, D) a +0 dagger (71, 26, D) a condenser vane (72, 8, D) a +4 shortbow of freezing (72, 16, D) a +5 long sword of holy wrath (72, 19, D) a +1 dire flail of venom (72, 20, D) a +2 long sword of holy wrath (72, 21, D) a +0 rapier a +0 ring mail (72, 26, D) a +0 triple sword of freezing (72, 37, D) a +2 short sword of protection (73, 17, D) a phantom mirror (73, 27, D) the +4 lajatang of the Genius {flame, rElec rCorr SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (73, 36, D) a +1 flail of protection (73, 37, D) a +1 mace of protection (75, 1, D) a staff of cold