Sar the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} a +0 war axe (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) a +2 leather armour of fire resistance (unseen) (37, 1, D) a tin of tremorstones (2/2) (38, 1, D) a +1 leather armour of fire resistance (unseen) (39, 1, D) a book of the Tundra (40, 1, D) a phial of floods (41, 1, D) a condenser vane (42, 1, D) a +2 leather armour of poison resistance (unseen) (47, 23, D) the +7 sceptre of Torment {pain, torment} a +0 heavy broad axe 4 scrolls of amnesia a +6 ring of strength a ring of flight a +0 buckler a +0 scale mail (49, 0, D) a +0 robe (49, 1, D) a phantom mirror (49, 12, D) +2 ice dragon scales (50, 0, D) a phial of floods (50, 12, D) a +6 glaive of venom (50, 13, D) the staff of air "Doori" {rElec rPois Str+2} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (50, 25, D) a +1 dire flail of protection (50, 36, D) a +0 hand axe (50, 37, D) a condenser vane (51, 0, D) a piece from Xom's chessboard (15/15) (51, 5, D) a guardian serpent corpse (51, 6, D) a +0 dire flail (51, 7, D) a guardian serpent corpse (51, 12, D) a +0 rapier of flaming (51, 17, D) a hell hound corpse (51, 18, D) a +3 scimitar of flaming a hell hog corpse (51, 24, D) a +1 heavy long sword (51, 25, D) the +7 halberd of Wu Jian's Regard {heavy, rPois rF+ Will++} rF: It protects you from fire. rPois: It protects you from poison. Will: It greatly increases your willpower. (51, 37, D) a +2 scale mail of willpower (51, 41, D) a +6 flail of draining a +0 leather armour (52, 1, D) a lightning rod (4/4) (52, 5, D) an adder corpse (52, 7, D) a +0 mace a +0 barding of fire resistance (52, 13, D) a +2 spear of venom (52, 16, D) +0 fire dragon scales a fire dragon corpse (52, 17, D) a +3 scimitar of flaming (52, 25, D) the +5 flail of Dullness {antimagic, rElec Str-2 Dex+5 Stlth+} Str: It affects your strength (-2). Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (52, 37, D) a lightning rod (4/4) (53, 0, D) a +3 ring mail of fire resistance (53, 1, D) a +0 heavy long sword (53, 4, D) a +0 spear a +0 robe (53, 5, D) a water moccasin corpse (53, 7, D) an adder corpse (53, 12, D) a staff of death (53, 18, D) a +4 scimitar of flaming (53, 36, D) a +1 great sword of draining (54, 0, D) a +0 heavy falchion (54, 12, D) a staff of earth (54, 13, D) a +3 quarterstaff (54, 25, D) a +0 war axe of freezing (55, 0, D) an amulet of magic regeneration the +8 triple sword of Subterfuge {drain, Str+2} Str: It affects your strength (+2). (55, 1, D) a staff of earth (55, 12, D) a phantom mirror (55, 24, D) a +0 hand axe of electrocution (59, 37, D) a tin of tremorstones (2/2) (60, 36, D) the staff of air "Rigadeor" {rElec rPois} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (61, 0, D) the staff of death "Cinguad" {rN+ Int+2} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (61, 8, D) a staff of death (61, 16, D) the staff of air "Kicu" {rElec rF+ MP+9 Dex+3} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rF: It protects you from fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). It falls into the 'Staves' category. It is a one-handed weapon. (61, 36, D) a +0 great mace of protection (61, 37, D) a ring of wizardry (62, 0, D) a +2 scale mail of poison resistance (62, 1, D) a +2 heavy triple sword (62, 8, D) a ring of flight (62, 9, D) a staff of poison (62, 16, D) a condenser vane (62, 17, D) a staff of death (62, 26, D) the staff of cold "Ulaoc" {rC+ SInv} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. (62, 27, D) a +5 longbow of flaming (62, 36, D) a lightning rod (4/4) (62, 37, D) a +6 ring of intelligence (63, 0, D) a phial of floods (63, 17, D) a staff of earth (63, 27, D) a staff of earth (63, 29, D) a +0 spear a +0 robe (63, 37, D) a staff of cold (64, 16, D) a +0 antimagic spear (64, 27, D) a condenser vane (65, 26, D) a +1 sling of electrocution (67, 2, D) a +0 dire flail a +0 animal skin (68, 0, D) a +3 halberd of flaming (69, 0, D) a +0 halberd of protection (70, 8, D) a +3 vampiric short sword (70, 9, D) a condenser vane (70, 37, D) the +9 trident "Resoetsi" {flame, *Noise rF+ Str+4} Str: It affects your strength (+4). rF: It protects you from fire. *Noise: It may make noises in combat. (71, 8, D) a lightning rod (4/4) (71, 27, D) a +4 chain mail of poison resistance (71, 36, D) the +5 sling of Eternity {drain, Dex+3} Dex: It affects your dexterity (+3). (71, 37, D) a +1 trident of protection (72, 8, D) a +1 short sword of venom (72, 16, D) a +0 arbalest of electrocution (72, 17, D) a staff of death (72, 26, D) a +4 triple crossbow of flaming (72, 27, D) a +2 robe of positive energy (72, 36, D) a +2 leather armour of fire resistance (72, 37, D) the staff of conjuration "Kilus" {Str+3, !a} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). It falls into the 'Staves' category. It is a one-handed weapon. (73, 1, D) a phial of floods (73, 16, D) a +1 great mace of holy wrath (73, 17, D) a staff of conjuration {!a} (73, 36, D) a ring of see invisible