Sar Level 1 of the Dungeon (0, 0, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (11, 1, D:1) a +0 short sword (15, -37, D:1) a +0 robe (19, -40, D:1) a +0 dagger (20, -50, D:1) a +0 dagger a rat corpse (skeletalised by now) (24, -6, D:1) a +0 robe (34, -25, D:1) a quokka skeleton (35, -29, D:1) a rat skeleton (35, -28, D:1) a +0 short sword a kobold skeleton (37, -11, D:1) a quokka corpse (skeletalised by now) (43, -38, D:1) a +0 dagger a kobold corpse (skeletalised by now) (44, 0, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 3 gold pieces (2, 15, D:2) a hobgoblin corpse (skeletalised by now) (13, -4, D:2) a +0 dagger a kobold skeleton (18, 18, D:2) a ball python skeleton (22, 5, D:2) a +0 club a jackal skeleton a goblin skeleton (22, 6, D:2) a jackal skeleton (26, 8, D:2) a +0 dagger (29, -20, D:2) a +0 robe (29, -19, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 1, D:3) a +0 hand axe an orc corpse (skeletalised by now) (1, -2, D:3) a +0 club a bat corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a hound corpse (7, 6, D:5) a +0 quarterstaff (9, 24, D:5) a scroll of enchant armour Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (4, -4, D:6) a +0 rapier (5, 6, D:6) a +0 pair of gloves (12, -4, D:6) a scroll of identify