Sar Level 1 of the Dungeon [Shop] Hifuesch's Jewellery Shoppe the ring "Seadumn" {rF- rC- AC+4 Int+8 Slay+4} (813 gold) [ring of protection] AC+4: It affects your AC (+4). Int+8: It affects your intelligence (+8). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. an amulet of guardian spirit (390 gold) a flux talisman (325 gold) a +6 ring of dexterity (468 gold) a ring of flight (227 gold) an amulet of regeneration (390 gold) a flux talisman (325 gold) (0, 0, D:1) a rat skeleton (3, 4, D:1) a +0 robe (10, -45, D:1) a +0 short sword (10, -24, D:1) a +0 dagger a goblin skeleton (14, -36, D:1) a frilled lizard skeleton (14, -13, D:1) a bat corpse (skeletalised by now) (15, -17, D:1) a rat corpse (skeletalised by now) (20, -29, D:1) a +0 leather armour (21, -11, D:1) a +0 sling (23, -43, D:1) a +0 club (26, -36, D:1) a quokka skeleton (33, -28, D:1) a +0 chain mail (34, -32, D:1) a +0 club a goblin skeleton (34, -30, D:1) a ball python skeleton (34, -8, D:1) a +0 dagger a goblin skeleton (48, -28, D:1) a +0 club (48, -23, D:1) a ring of willpower (49, -18, D:1) a hobgoblin corpse (skeletalised by now) (51, -36, D:1) a frilled lizard skeleton (53, -25, D:1) 5 curare-tipped darts (56, -28, D:1) a +0 dagger (56, -19, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 9 gold pieces (27, -38, D:2) a potion of curing