Sar Level 1 of the Dungeon (0, 14, D:1) a +0 dagger (2, -3, D:1) a rat skeleton (13, 4, D:1) a +0 ring mail (14, -15, D:1) a +0 barding (14, 11, D:1) a hobgoblin skeleton (15, -2, D:1) a +0 short sword (21, 2, D:1) a +0 robe (29, -25, D:1) a hobgoblin corpse (skeletalised by now) (29, 10, D:1) a +0 dagger (33, -26, D:1) a bat corpse (skeletalised by now) (36, -3, D:1) a hobgoblin skeleton (45, -12, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a dart slug corpse (1, 11, D:2) a +0 club (2, 12, D:2) a ball python corpse (3, 13, D:2) a frilled lizard corpse (5, -5, D:2) a +0 dagger (5, -3, D:2) a +0 dagger (8, 15, D:2) a +0 sling (19, 21, D:2) a +2 dagger of flaming (24, -3, D:2) a +0 dagger a +0 robe (27, -17, D:2) a quokka corpse (skeletalised by now) (29, 8, D:2) a +0 ring mail (30, -20, D:2) a bat corpse (skeletalised by now) (31, -20, D:2) a +0 short sword a +0 dagger an adder corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (43, -30, D:2) a +0 dagger (44, -22, D:2) a jackal corpse (skeletalised by now) (48, -26, D:2) a +0 whip