Sar Level 1 of the Dungeon (7, 22, D:1) a +0 dagger (9, 21, D:1) a frilled lizard skeleton (11, -4, D:1) a +0 spear (13, 23, D:1) a +0 leather armour (15, 20, D:1) a +0 leather armour (21, -9, D:1) a +0 buckler (21, 28, D:1) a +0 whip (23, -17, D:1) a +0 spear (23, 18, D:1) a hobgoblin skeleton (26, 26, D:1) a +0 robe a frilled lizard skeleton (27, 11, D:1) a +0 club a goblin skeleton (27, 12, D:1) a bat skeleton (37, 0, D:1) a +0 robe (41, 0, D:1) a +0 ring mail (43, 18, D:1) a ball python skeleton (50, 8, D:1) a +0 whip (50, 9, D:1) a frilled lizard skeleton (52, -2, D:1) a rat skeleton Level 2 of the Dungeon [Shop] Sokichicung's Antique Weapon Emporium a +0 trident (66 gold) a +0 short sword (57 gold) a +0 flail (66 gold) a +0 sling (28 gold) the +11 arbalest "Geteomed" {elec, rPois rC++ Dex+3} (2015 gold) rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). a +0 mace (57 gold) a +0 spear (57 gold) the +9 sling of Janwengi {flame, *Corrode rElec rC+ Str+2 Int+3} (1398 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (8, -10, D:2) a +0 club a goblin skeleton (9, -32, D:2) a gnoll skeleton (9, -30, D:2) a +0 club (10, -23, D:2) a +0 whip (11, -28, D:2) a demigod skeleton (13, -34, D:2) a spriggan skeleton (15, -30, D:2) a kobold skeleton (19, -2, D:2) an amulet of reflection (37, 3, D:2) a +0 dagger an adder skeleton a goblin skeleton