Dungeon Crawl Stone Soup version 0.26-a0-490-gf8362a0c98 (webtiles) character file. Game seed: 13217954537783822400 0 Sassenached the Magician (level 1, 19/19 HPs) Began as a Troll Wanderer on Aug 4, 2020. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). Sassenached the Magician (Troll Wanderer) Turns: 1, Time: 00:00:02 Health: 19/19 AC: 6 Str: 19 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 8 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.46/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 3 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) e - a +0 dagger Armour c - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation Skills: + Level 1.0 Fighting + Level 1.0 Throwing + Level 1.0 Stealth + Level 1.0 Unarmed Combat + Level 2.6 Spellcasting Level 1.0 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #... 34% 1 Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 45% 2 Call Imp Summ #....... 45% 2 Slow Hex #....... 45% 2 Conjure Flame Conj/Fire #....... 71% 3 Mephitic Cloud Conj/Pois/Air #....... 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have extremely tough skin. (AC +3) Message History Welcome, Sassenached the Troll Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 24 stones, a dagger and a pair of gloves. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 2 scrolls of teleportation, a +0 robe, a +0 dagger; and the following spell memorised: Magic Dart; and the following spells available to memorise: Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...#≈.≈#≈≈.# #...#≈.≈#≈..# #...#...#...# #......[....# #...........# #....)......# #...........# #.....@.....# #....(......# ############# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sassenached the Troll Wanderer began the quest for the Orb. 0 | D:1 | Sassenached set off with the following items: a +0 club, 2 | scrolls of teleportation, a +0 robe, a +0 dagger; and the | following spell memorised: Magic Dart; and the following | spells available to memorise: Blink, Call Imp, Slow, | Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_cross, minmay_fountain_box Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts