Dungeon Crawl Stone Soup version 0.26-a0-491-g70697cc071 (webtiles) character file. Game seed: 4654677481799596271 0 Sassenached the Skirmisher (level 1, 14/14 HPs) Began as a Halfling Wanderer on Aug 5, 2020. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Sassenached the Skirmisher (Halfling Wanderer) Turns: 1, Time: 00:00:07 Health: 14/14 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (shield restricted) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 9 poisoned darts (quivered) Armour e - a +0 robe (worn) Potions b - a potion of lignification Skills: + Level 1.7 Fighting + Level 1.0 Throwing + Level 1.1 Armour + Level 1.1 Stealth + Level 1.5 Spellcasting Level 1.5 Hexes Level 1.0 Poison Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #... 28% 1 Your spell library contained the following spells: Spells Type Power Failure Level Slow Hex #....... 22% 2 Blink Tloc N/A 41% 2 Call Imp Summ #....... 41% 2 Mephitic Cloud Conj/Pois/Air #....... 58% 3 Conjure Flame Conj/Fire #....... 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Welcome, Sassenached the Halfling Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 11 gold pieces, a bubbling green potion and 15 arrows. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of lignification, 9 poisoned darts, a +0 robe; and the following spell memorised: Magic Dart; and the following spells available to memorise: Slow, Blink, Call Imp, Mephitic Cloud, Conjure Flame. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ....≈.....≈.#. #.........≈.. #.≈≈≈≈≈...≈.# #.≈..>≈...≈.# # #.≈.≈.....≈.#.# #.≈.≈≈≈≈≈.≈...# #.≈!....≈.≈..# #.≈...≈@..≈..# ..≈.$.≈≈≈≈≈..# ..≈..........# ..≈.....≈.##.# .$≈≈≈≈≈≈≈.. # #.....(....# #########..# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sassenached the Halfling Wanderer began the quest for the | Orb. 0 | D:1 | Sassenached set off with the following items: a +0 dagger, | a potion of lignification, 9 poisoned darts, a +0 robe; and | the following spell memorised: Magic Dart; and the | following spells available to memorise: Slow, Blink, Call | Imp, Mephitic Cloud, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring, nemelex_diamond_rough_becter Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts