Sassnad Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 3, D:1) a +0 club (6, -26, D:1) a +0 hand axe (10, -14, D:1) a +0 robe (10, -8, D:1) a +0 leather armour (15, -11, D:1) a +0 hand axe (15, -1, D:1) a +0 hand axe (25, -8, D:1) a +0 dagger (27, 10, D:1) a +0 buckler (30, -7, D:1) a +0 hand axe (32, -28, D:1) a +0 spear Level 2 of the Dungeon (7, -5, D:2) a +0 short sword (7, 1, D:2) a +0 club (8, 2, D:2) a +0 club (23, 39, D:2) a cursed -1 chain mail (39, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, 1, D:3) a cursed -1 club (9, 5, D:3) 21 poisoned needles (9, 14, D:3) a +0 whip (12, -14, D:3) a cursed +0 dagger (23, -10, D:3) a +0 robe (23, 0, D:3) a +0 short sword (25, 10, D:3) a +0 short sword (34, 40, D:3) a cursed staff of wizardry (37, -6, D:3) 4 tomahawks Level 4 of the Dungeon [Shop] Qesetaq's Jewellery Emporium an uncursed ring of protection from fire (275 gold) an uncursed ring of protection from cold (275 gold) an uncursed ring of see invisible (165 gold) an uncursed amulet of harm (330 gold) an uncursed amulet of the acrobat (330 gold) an uncursed ring of stealth (192 gold) an uncursed ring of ice (275 gold) an uncursed amulet of harm (330 gold) the ring of the Continents {rPois SInv Stlth-} (251 gold) [ring of loudness] It protects you from poison. It lets you see invisible. It makes you less stealthy. a +3 ring of evasion (231 gold) a cursed -2 ring of strength (22 gold) a +3 ring of dexterity (172 gold) the ring "Geolusob" {rElec rF+ Dex+3 Slay+3} (636 gold) [ring of protection from fire] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It insulates you from electricity. an uncursed amulet of harm (330 gold) (0, 0, D:4) a +0 pair of boots (6, -15, D:4) a +0 pair of boots (14, -9, D:4) a cursed -1 giant club (18, -6, D:4) a scroll of random uselessness (26, -31, D:4) a +0 falchion of draining (28, -7, D:4) a +0 club (34, -5, D:4) a +0 leather armour (35, -7, D:4) a +0 mace (35, -6, D:4) a +0 robe a +0 dagger (35, -5, D:4) a +0 whip (37, -8, D:4) a +0 flail a +0 leather armour a +0 hand axe a +0 scale mail a +0 short sword (55, -7, D:4) a +0 robe (65, -29, D:4) 22 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 pair of gloves (2, -34, D:5) a +0 ring mail (7, -14, D:5) a +0 dagger of venom (8, -51, D:5) a +0 flail a +0 leather armour (10, -50, D:5) a +0 falchion a +1 short sword of flaming a +0 leather armour a +0 dagger a +0 robe (11, -18, D:5) the cursed +1 leather armour of Misanthropy {-Tele rPois Int+7 Dex-5} It affects your intelligence (+7). It affects your dexterity (-5). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (16, 2, D:5) a +0 dagger a +0 leather armour (17, -21, D:5) a scroll of teleportation (22, -35, D:5) a +0 whip (24, -34, D:5) a +0 scythe a +1 robe of positive energy (24, -33, D:5) a +0 club a +0 leather armour a +0 short sword (24, -32, D:5) a +0 whip (25, -34, D:5) a +0 flail a +0 leather armour a +0 dagger a +1 robe of magic resistance (26, -49, D:5) a +0 spear (28, -13, D:5) 4 tomahawks (47, -23, D:5) a +0 dagger a +0 robe (47, -22, D:5) a +0 dagger a +0 ring mail (47, -21, D:5) a +0 flail a +0 chain mail (48, -37, D:5) a +0 pair of gloves (48, -34, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (5, -7, D:6) a +0 war axe (17, -14, D:6) a +0 trident (19, 9, D:6) a +0 giant club (25, -7, D:6) a +0 flail (38, -4, D:6) a +0 mace (47, 19, D:6) a cursed +4 long sword a +0 robe a +0 hand axe a +0 robe a cursed +0 mace a +0 robe a rat skeleton (49, 18, D:6) a +0 club a quokka corpse