Sassnad Level 1 of the Dungeon (9, 18, D:1) a +0 dagger (10, 19, D:1) a +0 club (28, -19, D:1) a +0 leather armour (60, -12, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a cursed -2 dagger (2, -1, D:2) a +0 dagger of freezing a +0 robe (13, -16, D:2) a +0 dagger (15, -18, D:2) a cursed -2 whip (32, 11, D:2) a cursed +0 short sword Level 3 of the Dungeon (1, -40, D:3) a +0 whip a +0 leather armour (1, 3, D:3) a +0 short sword (3, 3, D:3) a +1 long sword of electrocution (7, 4, D:3) a +0 ring mail (19, -38, D:3) a +0 club (33, 1, D:3) a +0 robe (35, -3, D:3) a +0 whip (39, -23, D:3) 3 javelins (41, -29, D:3) a +0 leather armour (41, -26, D:3) a scroll of teleportation (43, -22, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Zufruon's General Store a potion of mutation (104 gold) 14 sling bullets (91 gold) a +1 helmet (149 gold) a potion of agility (52 gold) a +0 chain mail of fire resistance (149 gold) a ration (65 gold) 14 stones (18 gold) a scroll of remove curse (39 gold) a +0 rapier (52 gold) 18 stones (23 gold) [Shop] Larulout's Weapon Shoppe a +0 trident (38 gold) a +0 hand crossbow (38 gold) a +0 flail (38 gold) 24 arrows (52 gold) a +2 executioner's axe of venom (264 gold) a +2 longbow of flaming (221 gold) a +3 dagger (209 gold) a cursed -2 hunting sling (1 gold) the +4 arc blade {discharge, rElec} (660 gold) It insulates you from electricity. the +8 trident "Grim Tooth" {flame, Int+8 Stlth+} (801 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It makes you more stealthy. a +3 short sword of venom (226 gold) a +0 dagger (22 gold) [Shop] Jufohusm's Antique Weapon Shop a +0 rapier (124 gold) the cursed +2 war axe "Arcanum" {elec, *Corrode +Inv MR+ Dex+2} (1050 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. a +0 hunting sling (46 gold) the +12 dire flail of the Nine Deaths {drain, Fragile rN+++ Str+3 Int-4} (2712 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (-4). It renders you almost immune to negative energy. It will be destroyed if unequipped. a +0 dagger of speed (248 gold) a +0 glaive (201 gold) a +0 short sword (93 gold) a +0 battleaxe (201 gold) a +0 dagger (62 gold) a +0 scimitar (124 gold) [Shop] Zunt's Assorted Antiques a scroll of fog (64 gold) a wand of flame (14) (256 gold) a +0 robe (22 gold) a scroll of teleportation (96 gold) a +0 chain mail (144 gold) an uncursed staff of summoning (800 gold) (14, 3, D:4) a +0 ring mail (25, -6, D:4) 7 curare-tipped needles (27, 32, D:4) a cursed -1 giant club (30, 6, D:4) a +0 scale mail (31, -20, D:4) 6 tomahawks (36, 1, D:4) a +0 dagger (37, 7, D:4) a +0 whip (37, 8, D:4) a +0 short sword a +2 robe of cold resistance (38, 10, D:4) a +0 flail a +0 rapier a +0 ring mail of poison resistance (38, 14, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (15, 19, D:5) a scroll of teleportation (40, 16, D:5) a +0 long sword (41, 22, D:5) a +0 leather armour (42, -2, D:5) a scroll of teleportation (45, 1, D:5) a +0 robe (45, 17, D:5) a +0 robe (48, 34, D:5) 18 poisoned needles Level 6 of the Dungeon (2, 38, D:6) a +3 trident (9, -1, D:6) a +0 rapier (12, 24, D:6) a +0 scale mail (19, 9, D:6) a +0 hand axe a +0 chain mail (22, 12, D:6) a +0 dagger a +0 robe (23, 12, D:6) a +0 club a +0 hand axe (27, 16, D:6) a +0 whip (27, 18, D:6) a +0 short sword (28, 17, D:6) a +0 club (28, 18, D:6) a +0 whip (28, 19, D:6) a +0 robe (29, 18, D:6) a +0 dagger (40, 27, D:6) a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a book of Callings (0, 5, D:7) 21 gold pieces (1, 8, D:7) a +0 giant club the Ecumenical Temple