Sat Level 1 of the Dungeon (1, 12, D:1) a +0 hand axe (2, -1, D:1) a +0 short sword (16, 7, D:1) 9 stones (17, 4, D:1) 11 stones (17, 9, D:1) a +0 dagger (23, 11, D:1) 5 poisoned darts (28, -21, D:1) a +0 dagger (28, -20, D:1) a +0 dagger 2 stones (35, -13, D:1) a +0 short sword (44, 4, D:1) a book of Vapours (50, -14, D:1) a +0 mace (52, -23, D:1) a +0 club a stone (59, 9, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 flail a +0 ring mail (1, -1, D:2) a book of Ice (2, -8, D:2) a +0 dagger (24, 13, D:2) a +0 short sword (26, 3, D:2) a +0 spear (28, 11, D:2) a +0 club (31, 14, D:2) 17 stones (34, 32, D:2) 28 stones (42, 9, D:2) a +0 ring mail (44, 15, D:2) Ozocubu's Autobiography (50, 44, D:2) 3 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, 14, D:3) 20 stones (6, -2, D:3) 19 stones (12, 11, D:3) a book of Callings (14, 6, D:3) a +0 dagger (18, 4, D:3) 16 stones (19, 7, D:3) a +0 club a curare-tipped dart (27, 28, D:3) a +0 club a +0 hunting sling (29, 21, D:3) a +0 trident (33, 10, D:3) a +0 club (35, 17, D:3) 5 atropa-tipped darts (61, 9, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (6, -13, D:4) 5 stones a +0 short sword (9, -15, D:4) a +0 whip (11, -18, D:4) a +0 whip (22, -27, D:4) a +0 club (25, -20, D:4) a +1 short sword of draining 6 poisoned darts a +0 ring mail (25, -18, D:4) a +0 morningstar 3 boomerangs (26, -20, D:4) a +0 hand axe 5 javelins a +0 ring mail (28, -16, D:4) a +0 hand axe (29, -19, D:4) a +0 leather armour (29, -13, D:4) 30 stones (31, 9, D:4) 6 boomerangs (41, -4, D:4) a +0 scythe a +0 robe (42, -22, D:4) a +0 dagger (49, -30, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, 0, D:5) a +0 short sword (2, -1, D:5) a +0 club a +0 hand axe (2, 0, D:5) a +0 short sword a +0 leather armour a +0 club a +0 leather armour (3, -2, D:5) a +0 war axe (3, 1, D:5) a +0 trident (4, -2, D:5) a +0 ring mail (5, -2, D:5) a +0 trident (9, 0, D:5) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (14, -11, D:5) a +0 dagger (19, -7, D:5) a +0 giant spiked club (24, 5, D:5) a +0 mace (26, -21, D:5) a +0 mace a +0 morningstar (27, -21, D:5) a +0 leather armour a +0 club a +0 ring mail a +0 whip (39, -2, D:5) a +0 leather armour (49, -20, D:5) a +0 dagger a +0 hand axe a +0 dagger Level 6 of the Dungeon (2, 10, D:6) a +5 falchion a +0 robe a +0 scimitar a +0 robe (3, 10, D:6) a +0 falchion a +0 robe (4, 10, D:6) a +0 trident a +0 robe (10, 26, D:6) 16 stones (15, 8, D:6) a +0 robe (28, 10, D:6) a +1 great sword a +0 robe (30, 3, D:6) a +0 dagger a +0 robe a +0 morningstar a +0 dagger a +0 robe (30, 4, D:6) a +0 morningstar a +0 plate armour (31, -1, D:6) a +0 club a +3 leather armour (52, 18, D:6) 2 boomerangs (53, 18, D:6) a +0 robe (61, -4, D:6) 23 stones (63, -3, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 scimitar (still there?) a +0 chain mail (still there?) a +0 morningstar (still there?) a +0 robe (still there?) a +1 flail (still there?) a +0 robe (still there?) an orc corpse (still there?) a bullfrog corpse (still there?) (0, 1, D:7) a manticore corpse (1, 1, D:7) a +0 shortbow (still there?) a centaur corpse (still there?) (5, 2, D:7) a wand of charming (3)