Sat Level 1 of the Dungeon (2, 0, D:1) a +0 dagger (2, 11, D:1) a +0 dagger (12, 38, D:1) 27 stones (33, -8, D:1) a +0 club (38, 3, D:1) a +0 spear (38, 34, D:1) 27 stones (39, 11, D:1) a +0 club (49, 44, D:1) 13 stones (62, 41, D:1) a +0 dagger (63, -3, D:1) 30 stones Level 2 of the Dungeon [Shop] Keosiox's Armour Shoppe a +0 scale mail (40 gold) a +0 plate armour (230 gold) a +0 cloak (45 gold) a +0 scale mail (40 gold) a +0 leather armour (20 gold) (0, 0, D:2) a +0 chain mail (10, -23, D:2) a +0 club a +0 dagger 5 stones (19, -2, D:2) a +0 dagger (23, -6, D:2) a +0 dagger (23, 1, D:2) a +0 leather armour (27, -16, D:2) a +0 dagger (28, 1, D:2) a +0 ring mail (34, -28, D:2) a +0 hand axe (38, -20, D:2) a +0 trident (40, -15, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (6, -13, D:3) a +0 falchion (6, -12, D:3) a +0 club (still there?) a potion of flight (still there?) a +0 whip (still there?) a +0 ring mail (still there?) (7, -10, D:3) the +6 mace "Sirr" {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+3). (8, 5, D:3) a +0 flail (still there?) a +0 ring mail (still there?) (13, -7, D:3) a +0 plate armour (25, -2, D:3) a +0 ring mail (26, -8, D:3) a quokka corpse (30, 11, D:3) an adder corpse (skeletalised by now) (31, -17, D:3) a +0 buckler (35, 12, D:3) a +0 whip (44, -29, D:3) a +0 dagger (still there?) a +0 robe (still there?) (45, -29, D:3) a +0 short sword (still there?) an orc corpse (still there?) (46, -29, D:3) a +0 club (still there?) a +0 leather armour (still there?) (51, 4, D:3) 24 stones