Sat Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -11, D:1) a +0 kite shield (13, -23, D:1) a +0 chain mail (21, -20, D:1) 18 stones (24, -6, D:1) a +0 dagger (25, 2, D:1) a +0 short sword (32, 20, D:1) a +0 club (38, -31, D:1) a +0 dagger (40, 2, D:1) a +0 short sword (40, 13, D:1) a +0 dagger (45, -10, D:1) a +0 club (48, -8, D:1) a +0 club (48, -7, D:1) a +0 dagger (51, 6, D:1) a +0 club Level 2 of the Dungeon (14, 0, D:2) a +0 dagger (15, -1, D:2) a +0 club (16, -1, D:2) a +0 mace (16, 32, D:2) 3 stones (20, 24, D:2) a +0 dagger (34, 33, D:2) 3 datura-tipped darts (40, 13, D:2) a +0 club (50, 41, D:2) a +0 dagger (51, 39, D:2) a +0 ring mail (59, 51, D:2) 14 stones Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Doubt {Faith Int+6} (5960 gold) [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+6). the +1 spear of the Wonderful God {venom, Fly rCorr Dex-5} (1280 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (-5). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. the +8 hunting sling of Internal Strife {flame, +Blink} (5670 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. +Blink: It lets you blink. the +0 ring mail of the Powerful Sturgeon {rElec rPois} (2220 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. (0, 0, D:3) a +0 war axe (3, -2, D:3) a +0 scale mail (4, 1, D:3) 3 poisoned darts a +0 dagger (21, 3, D:3) a +0 ring mail (24, -24, D:3) a staff of fire (25, -12, D:3) a +0 club (25, 6, D:3) a +0 rapier (29, -1, D:3) a +0 dagger of venom (32, 4, D:3) a +0 robe (33, -9, D:3) a +0 club 13 stones (33, 6, D:3) a +0 club (33, 8, D:3) a +0 flail (34, 7, D:3) a +0 club (35, 7, D:3) a +0 hand axe (36, 7, D:3) a +0 whip a +0 robe (37, -31, D:3) a +0 dagger (39, -1, D:3) a +0 dagger (56, -14, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (6, -18, D:4) a +0 dagger (14, -35, D:4) a +1 whip of freezing a +0 robe (14, -15, D:4) a +0 flail (14, -13, D:4) a +0 spear (27, -24, D:4) a +0 hunting sling (37, -1, D:4) a +0 hand axe (38, -24, D:4) a +0 dagger (39, -17, D:4) a +0 chain mail (41, -19, D:4) a +0 dagger (42, -32, D:4) a +0 spear a +0 robe (43, -30, D:4) a +0 whip a +0 robe (51, -14, D:4) a +0 hunting sling (51, -12, D:4) 18 stones Level 5 of the Dungeon [Shop] Vycwuc's Antique Weapon Boutique a +0 halberd of freezing (165 gold) a +2 vorpal mace (297 gold) a +1 long sword of electrocution (282 gold) a +0 falchion (54 gold) a +0 whip (45 gold) a +2 morningstar of protection (302 gold) the +6 eveningstar of Freehold {antimagic, *Corrode rElec Will+ Dex+7} (1846 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+7). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. a +0 falchion (54 gold) a +0 trident (63 gold) (0, 0, D:5) 3 poisoned darts (8, -2, D:5) a +0 hunting sling (19, 23, D:5) 3 boomerangs a +0 hand axe a +0 flail (20, 23, D:5) a +0 whip (20, 25, D:5) a +0 scale mail a +0 club (22, 40, D:5) a +0 robe (24, 34, D:5) a +0 shortbow (27, 7, D:5) the +9 falchion of a Labyrinth {flame, rElec} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. (29, 11, D:5) a +0 giant club (40, 29, D:5) 34 stones (41, 4, D:5) a +0 giant club (42, 4, D:5) a +0 robe (44, -8, D:5) 18 stones Level 6 of the Dungeon (0, 0, D:6) 3 atropa-tipped darts (2, 2, D:6) a +0 dagger a +0 shortbow 3 poisoned darts (8, -28, D:6) a +0 shortbow (12, 3, D:6) a +0 giant club (30, -6, D:6) a +0 leather armour (35, -36, D:6) 20 stones (43, -29, D:6) a +0 whip (46, -29, D:6) a +0 whip (48, -27, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (15, 0, D:7) a +0 dagger (18, 29, D:7) a scroll of identify (20, 31, D:7) 13 stones (24, 33, D:7) 3 scrolls of noise (25, 5, D:7) a +0 quarterstaff (38, 5, D:7) a +0 scythe of freezing (38, 12, D:7) a +0 chain mail of fire resistance (40, -4, D:7) a +0 dagger a +0 robe (41, -4, D:7) a +0 dagger a +0 falchion a +0 scale mail (41, -3, D:7) a +0 short sword (41, -2, D:7) a +0 trident a +0 ring mail (45, 2, D:7) a +0 club (57, 14, D:7) a +0 robe (58, 12, D:7) a +5 hand axe a +0 robe