Sat Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -28, D:1) a staff of earth (8, -36, D:1) a +0 chain mail (9, -35, D:1) a +0 dagger 2 stones (12, -17, D:1) a +0 club (18, -23, D:1) a +0 club (31, -10, D:1) a +0 robe (37, -20, D:1) 2 boomerangs (40, -7, D:1) 15 stones (49, -29, D:1) 12 stones (51, -15, D:1) a +0 hand axe (52, -18, D:1) a +0 spear (53, -18, D:1) a +0 dagger (53, -14, D:1) a +0 leather armour (54, -17, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a +1 whip of draining (0, 36, D:2) a +0 mace (1, 15, D:2) a +0 club (1, 17, D:2) a +0 spear (1, 18, D:2) a +0 whip (3, 33, D:2) a stone a +0 short sword (9, 13, D:2) a +0 short sword (10, 14, D:2) a +0 dagger (12, 16, D:2) a +0 club (18, 6, D:2) 4 stones a +0 dagger (20, 8, D:2) a +0 dagger (32, 10, D:2) 19 stones (35, 14, D:2) 2 stones a +0 dagger (36, 23, D:2) a +0 robe (38, 10, D:2) the +4 ring mail "Ijyo" {Harm rElec Int+4 Stlth+} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (43, 2, D:2) 23 stones (43, 6, D:2) the +4 spear of Imnuh {vorpal, Contam rF+ rN+ Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rF: It protects you from fire. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (44, 2, D:2) 11 stones (44, 3, D:2) 20 stones (52, 8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (1, 17, D:3) a +0 scale mail a +1 short sword of venom (1, 20, D:3) a +0 robe a +0 dagger (3, 21, D:3) a +0 robe a +0 dagger (5, 6, D:3) 6 poisoned darts (6, -21, D:3) a +0 leather armour a +0 flail (10, -18, D:3) a +0 dagger (15, 20, D:3) a +0 club a +0 ring mail (19, 9, D:3) 11 gold pieces (20, 9, D:3) 14 gold pieces (21, -16, D:3) a +0 club (22, -26, D:3) a +0 ring mail (34, 15, D:3) a staff of cold (36, -8, D:3) a +0 club (41, -19, D:3) a +0 short sword (42, -13, D:3) a +0 dagger (45, -21, D:3) 5 poisoned darts (55, 15, D:3) 13 stones Level 4 of the Dungeon [Shop] Xoes's Antique Weapon Boutique the +4 halberd of the Leaping Spider {vamp, Fly rPois Stlth-} (1185 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. Fly: It grants you flight. Stlth: It makes you less stealthy. a +1 scimitar of flaming (383 gold) a +3 rapier of holy wrath (653 gold) a +2 fustibalus of freezing (1053 gold) a +2 falchion of distortion (526 gold) a +1 halberd of protection (318 gold) the +6 mace of Midnight {antimagic, rPois rCorr Int+2 Stlth+} (1695 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 dagger of protection (118 gold) (0, 0, D:4) a +2 dagger of draining (10, 0, D:4) a +0 robe (12, -6, D:4) a +0 rapier (20, 29, D:4) a +0 ring mail (21, -3, D:4) a scroll of magic mapping (23, 11, D:4) 8 gold pieces (still there?) a +0 whip (still there?) a stone (still there?) (36, 12, D:4) 15 stones (46, 25, D:4) a +0 mace (58, 27, D:4) a +0 club (59, 6, D:4) a +0 robe (61, 37, D:4) 20 stones