Sat Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 2, D:1) a +0 short sword (15, -7, D:1) a +0 dagger (15, -5, D:1) a +0 dagger (15, 38, D:1) a +0 robe (19, 31, D:1) a +0 whip (24, 1, D:1) a +2 robe of willpower (38, 32, D:1) a +0 club (43, 42, D:1) a +0 robe (43, 47, D:1) a +0 whip (45, 18, D:1) a +0 short sword (47, 23, D:1) 19 stones (50, 8, D:1) a +0 leather armour (67, 50, D:1) a +0 ring mail (69, 28, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (0, 0, D:2) a +2 leather armour of poison resistance (19, 39, D:2) 14 stones (20, -1, D:2) a +0 dagger (26, -6, D:2) a +0 chain mail (36, -2, D:2) a +0 hunting sling (40, 19, D:2) a +0 fustibalus of freezing (53, 2, D:2) a +0 leather armour Level 3 of the Dungeon (19, 12, D:3) a +0 pair of gloves (24, 29, D:3) a +0 dagger (51, 38, D:3) a +0 hand axe (56, 15, D:3) a +0 dagger (59, 7, D:3) a +0 club (59, 9, D:3) a +0 morningstar (59, 12, D:3) a +0 short sword (59, 13, D:3) a +0 hand axe a +0 mace Level 4 of the Dungeon [Shop] Plog's Weapon Emporium the +3 short sword of Compassion {vorpal, Drain Dex+5} (314 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). Drain: It drains your maximum health when unequipped. 16 stones (16 gold) the +4 hunting sling of Peuxzim {venom, rF- Int+6 Dex+5} (449 gold) Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. the +10 trident of the Vestibule of Hell {drain, rN++ Int+7 Dex-4} (801 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+7). Dex: It affects your dexterity (-4). rN: It greatly protects you from negative energy. The Shining One disapproves of the use of such an item. 23 stones (23 gold) a throwing net (30 gold) a +0 dagger (20 gold) a +0 hand axe (30 gold) a +0 giant spiked club (19 gold) a +0 trident (35 gold) the +10 glaive "Ceahue" {vorpal, rN+ Int+2} (751 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rN: It protects you from negative energy. (0, 0, D:4) a stone a +2 dagger of venom (5, 23, D:4) a +0 short sword 13 stones (17, 24, D:4) a +0 club (18, 22, D:4) 21 stones (18, 24, D:4) a +0 dagger (20, 13, D:4) 16 stones a +0 club (20, 23, D:4) a +1 hunting sling of freezing a +0 club a +0 hunting sling a +0 dagger (21, 23, D:4) a +0 dagger a +0 animal skin a +0 helmet a +0 dagger (23, 23, D:4) a +0 club (25, 7, D:4) a +0 chain mail (34, 2, D:4) a +0 leather armour (35, 23, D:4) a +0 hunting sling a +0 dagger (42, 16, D:4) the +6 quarterstaff of the Goat {elec, Str+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). Level 5 of the Dungeon (0, 0, D:5) 17 stones (6, 21, D:5) a scroll of identify (8, 6, D:5) an adder corpse (9, 1, D:5) a scroll of identify (10, 14, D:5) a +0 hand axe (10, 19, D:5) a +0 flail (13, 13, D:5) a book of Minor Magic (13, 14, D:5) a book of Burglary (15, 29, D:5) a book of Minor Magic (17, 28, D:5) 10 gold pieces (21, 28, D:5) 30 stones