Sat Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 2, D:1) a +0 short sword 3 stones (5, -19, D:1) a +0 dagger (5, -3, D:1) 18 stones (12, -9, D:1) a +0 leather armour (18, 5, D:1) a +0 dagger (19, 5, D:1) a +0 hand axe (35, 20, D:1) a +0 hand axe (35, 22, D:1) a +0 dagger (40, -3, D:1) a +0 dagger (41, -3, D:1) a +0 short sword (45, -2, D:1) a +0 club (46, -5, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a staff of conjuration (5, 7, D:2) 15 stones (15, 9, D:2) a +0 dagger (16, 10, D:2) a +0 club (20, -20, D:2) a +0 ring mail (26, -7, D:2) a +0 ring mail (37, -4, D:2) a +0 vampiric whip (39, 10, D:2) a +0 hand axe (46, 1, D:2) a +0 short sword (47, -11, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Woujeuhe's Book Emporium a book of Geomancy (252 gold) a book of Minor Magic (252 gold) a book of Callings (280 gold) a book of Blood (392 gold) a book of Burglary (280 gold) a book of Alchemy (392 gold) a Young Poisoner's Handbook (280 gold) a book of Rime (392 gold) [Shop] Gozag's Platinum Reserve the +3 hand axe "Iraur" {flame, *Rage Str+4 Int+6 SInv} (5050 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). Int: It affects your intelligence (+6). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). the +3 hand axe "Quon" {vorpal, MP+9} (4540 gold) It inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). the +0 robe "Huph" {-Tele Rampage Will+++ rCorr} (1890 gold) -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. Will: It greatly increases your willpower. the ring "Nesuesea" {Ice Will+ Int+4 Dex+5} (5650 gold) [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. rC: It protects you from cold. Will: It increases your willpower. (7, 3, D:3) a +0 dagger a +0 chain mail (8, 1, D:3) a +0 whip (9, 3, D:3) a +0 whip a +0 chain mail (10, 4, D:3) a +0 club (10, 16, D:3) a +2 plate armour of cold resistance (15, 11, D:3) a +0 quarterstaff (16, 13, D:3) a +0 club (17, -14, D:3) a +0 club a +0 leather armour (21, 12, D:3) a +0 mace (23, 26, D:3) a +0 hunting sling (29, 7, D:3) a +0 robe (32, -12, D:3) a +0 ring mail (41, -3, D:3) 2 javelins (42, -11, D:3) 11 stones (45, 7, D:3) a +0 dagger 4 stones (52, 25, D:3) 16 stones (54, -2, D:3) a +0 club (57, 2, D:3) a +0 flail a +0 leather armour (66, 12, D:3) a +0 hand axe 2 boomerangs a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 robe (0, 3, D:4) a +0 flail (19, 7, D:4) a +0 chain mail (21, 6, D:4) a hobgoblin skeleton (21, 7, D:4) an adder skeleton (23, -4, D:4) 16 stones (25, 12, D:4) 6 poisoned darts (31, -12, D:4) a hobgoblin corpse (skeletalised by now)