Sat Level 1 of the Dungeon [Shop] Offeq's General Store a ring of see invisible (150 gold) a potion of attraction (30 gold) a +0 robe (7 gold) a +2 scimitar of draining (192 gold) a +0 ring mail (40 gold) a staff of poison (250 gold) a +0 robe (7 gold) (0, 0, D:1) a +0 club (8, 28, D:1) a +0 robe (15, 22, D:1) a +0 robe (15, 29, D:1) a +0 short sword 2 stones (18, 12, D:1) a +0 club (22, 26, D:1) a +0 leather armour (31, 49, D:1) 3 stones (34, 40, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, 20, D:2) 4 stones (21, -13, D:2) 3 javelins (28, 10, D:2) a +0 dagger (35, 7, D:2) a +0 quarterstaff (42, -20, D:2) 5 stones (42, -9, D:2) a +3 vampiric short sword 5 stones (55, 16, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, 8, D:3) a +0 dagger (5, 2, D:3) 4 stones (7, 1, D:3) a +0 leather armour (22, 17, D:3) 6 boomerangs (34, -11, D:3) a +0 club 2 poisoned darts (36, -11, D:3) a +0 short sword (38, -7, D:3) 6 stones (53, -15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +1 leather armour of poison resistance a +0 dagger (11, -1, D:4) a +0 robe (16, -17, D:4) a +0 giant club (22, -30, D:4) a +0 shortbow (28, -24, D:4) the +3 ring mail of Shielding {Harm rCorr Dex+2} Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (29, -8, D:4) a +0 ring mail (30, -5, D:4) a stone a +0 dagger (35, -7, D:4) a +0 trident (43, -3, D:4) a +0 hunting sling (44, -2, D:4) a +2 flail of holy wrath (45, -23, D:4) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. Level 5 of the Dungeon (0, 0, D:5) a book of Decay (3, 3, D:5) a hound corpse (5, 2, D:5) a +0 dagger (8, 16, D:5) 7 gold pieces (37, -21, D:5) a +0 dagger an orc corpse