Sat Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -5, D:1) a +0 dagger (14, 4, D:1) a +0 dagger a stone (14, 5, D:1) a +0 dagger (20, 21, D:1) 3 stones (21, 26, D:1) a +0 dagger (22, 2, D:1) a +0 club (24, 30, D:1) a book of Air (27, 2, D:1) an amulet of regeneration (32, 9, D:1) 6 stones (38, 26, D:1) a +0 whip Level 2 of the Dungeon (9, 2, D:2) a book of Misfortune (10, 0, D:2) a +0 club a +0 dagger (16, -13, D:2) a +0 club (22, -30, D:2) a +0 club (31, 0, D:2) a +0 short sword (33, -2, D:2) 5 stones (33, 2, D:2) a +0 club (35, 1, D:2) a +0 dagger (36, 2, D:2) a +0 dagger Level 3 of the Dungeon (7, 9, D:3) a +0 club (8, 7, D:3) a +0 short sword (22, 36, D:3) a +0 flail (23, 18, D:3) a +0 trident (23, 19, D:3) a book of Geomancy (25, 3, D:3) a +0 short sword a +0 dagger (31, 32, D:3) 4 silver javelins (35, -2, D:3) a +0 dagger (35, 18, D:3) a +0 whip (36, 16, D:3) a +0 whip (37, -5, D:3) a +1 vampiric short sword a +0 chain mail (37, -4, D:3) a +0 mace 3 boomerangs (37, 19, D:3) a +0 spear (38, -4, D:3) a +0 flail a +1 dagger of venom (39, -8, D:3) a +0 mace (41, -6, D:3) a +0 spear (42, 10, D:3) a +0 dagger (42, 11, D:3) a +0 club (46, -4, D:3) an amulet of the acrobat a +6 ring of dexterity Level 4 of the Dungeon (1, -33, D:4) a +0 flail (6, -40, D:4) a +0 sling (6, -5, D:4) a +0 leather armour (7, -34, D:4) 3 poisoned darts (8, -4, D:4) a +0 giant club (15, -36, D:4) a +0 plate armour (15, -20, D:4) a +0 giant club (18, -34, D:4) 4 stones (19, -34, D:4) an amulet of regeneration (36, 2, D:4) a +0 whip (36, 3, D:4) a +0 flail a +0 flail (37, -11, D:4) a scarf of invisibility (37, 4, D:4) a +0 whip (38, 3, D:4) a +0 ring mail a +0 whip Level 5 of the Dungeon (9, 7, D:5) a +0 hand axe (11, 11, D:5) 3 stones (12, 27, D:5) an orb of wrath (14, 13, D:5) a +0 short sword a +0 ring mail (22, 14, D:5) a +0 scale mail a +0 hand axe (24, 14, D:5) a +0 robe a +0 dagger (25, 14, D:5) a +0 ring mail a +0 dagger (32, 5, D:5) a +0 short sword (65, -16, D:5) a +0 buckler (65, -15, D:5) 2 scrolls of amnesia Level 6 of the Dungeon (0, 0, D:6) a +0 spear (23, 17, D:6) a +0 war axe (24, 29, D:6) a +0 hand axe (26, 11, D:6) a +0 quarterstaff (28, 10, D:6) a +0 hand axe (29, 23, D:6) a +0 shortbow (31, 22, D:6) a +0 dagger a +0 robe (32, 22, D:6) a +0 dagger a +0 robe (34, 30, D:6) the +4 dagger of Rarig {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Stlth: It makes you more stealthy. (38, 31, D:6) a +0 dagger (39, 31, D:6) a +6 ring of intelligence a +0 robe (41, 13, D:6) a +0 dagger a +0 robe (43, 15, D:6) a +0 dagger a +0 robe (45, 21, D:6) a +0 dagger a +0 robe (50, -4, D:6) a +0 hand axe a +0 plate armour (50, -2, D:6) 4 atropa-tipped darts (51, 20, D:6) a +0 mace (53, -5, D:6) a +0 spear (53, 20, D:6) a +0 pair of boots (55, -5, D:6) a +0 dagger (55, 1, D:6) a scroll of amnesia Level 7 of the Dungeon (0, 0, D:7) 17 gold pieces (3, -12, D:7) a +0 battleaxe a +0 robe (3, -11, D:7) a +5 long sword a +0 robe a +4 trident of freezing a +0 robe (4, -11, D:7) a +3 hand axe a +0 robe (4, -10, D:7) a +0 halberd a +0 robe (7, -9, D:7) an iguana corpse (7, -8, D:7) a +0 dagger a +0 robe (7, -6, D:7) a +2 whip of electrocution an orc corpse (8, -10, D:7) a +0 hand axe (8, 0, D:7) a scroll of noise (9, -5, D:7) a +2 dagger of holy wrath a +0 leather armour (9, -4, D:7) a +0 club a +0 dagger a boomerang a +0 ring mail (12, 6, D:7) a +0 flail the Ecumenical Temple