Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 12521074272306888054 30 Satur9Scholar the Magician (level 3, 0/27 HPs) Began as a Djinni Necromancer on Oct 4, 2024. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:32 (940 turns). Satur9Scholar the Magician (Djinni Necromancer) Turns: 940, Time: 00:03:32 Health: 0/27 AC: 2 Str: 7 XL: 3 Next: 35% Gold: 46 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of protection from fire Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} f - a scroll of blinking {unknown} Potions g - a potion of mutation {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 2.0 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 68% N/A 3% 1 b - Grave Claw Necr 34% 2d9 4% 2 c - Vampiric Draining Necr 17% 2d7 10% 3 d - Animate Dead Necr 17% N/A 30% 4 e - Curse of Agony Necr 17% N/A 65% 5 f - Summon Small Mammal Summ 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Stealth skill increases to level 2! You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. You see here a quokka skeleton. There is an escape hatch in the floor here. You fly downwards. The hatch slams shut behind you. The gnoll shouts! x3 Found a stone staircase leading up. The bat barely misses you. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. The gnoll hits you from afar with a +1 spear of pain! The gnoll barely misses you. The bat hits you but does no damage. The gnoll hits you with a +0 spear. The bat attacks as it pursues you! The bat hits you but does no damage. The bat hits you. The gnoll completely misses you. There is a stone staircase leading up here. The bat hits you but does no damage. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (chance to affect: 56%) A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the gnoll but does no damage. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You die... ############## #..........(.# ##.##########)# ##...## #[# #####.....########.# .................#.# #####.....######.#.# ##...## #.#.# ##.## #@#.# #.# #g#.# #######.########.#.# ...............*...# #########.######.### #.# #.# #.# ###.# ##.# #...# #..# #.### You could see a gnoll (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A gnoll (D:1) A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 3 rats (D:1) 9 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Satur9Scholar the Djinni Necromancer began the quest for | the Orb. 0 | D:1 | Satur9Scholar set off with the following spells memorised: | Soul Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 171 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 363 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 363 | D:1 | Learned a level 1 spell: Summon Small Mammal 758 | D:1 | Reached skill level 1 in Fighting 940 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_ring, grunt_decor_junction, minmay_heptomino_h4 D:2: layout_loops_corners, basic_altar, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 50 Cast: Soul Splinter || 26 Grave Claw || 2 Armour: Robe || 28 Dodge: Dodged || 41