Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 788001920468581238 31 Saturday the Chiller (level 3, -1/24 HPs) Began as a Merfolk Ice Elementalist on Mar 26, 2025. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:20:18 (1034 turns). Saturday the Chiller (Merfolk Ice Elementalist) Turns: 1034, Time: 00:20:18 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 22% Magic: 7/7 EV: 11 Int: 16 God: Gold: 64 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . h - +0 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons f - a +0 dagger g - a +0 club h - a +0 sling (weapon) Missiles d - 23 stones Armour a - a +0 robe (worn) c - a +0 scale mail Scrolls e - a scroll of poison {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic j - 2 potions of curing {unknown} Skills: + Level 0.2 Fighting + Level 2.7 Dodging + Level 2.4 Stealth + Level 2.7 Spellcasting + Level 4.8 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 34% 1d6 8% 3 Ozocubu's Armour Ice 17% N/A 8% 3 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You freeze the rat. You kill the rat! You see here a rat corpse. Magic restored. You open the door. A gnoll comes into view. It is wielding a +0 halberd. Found a stone staircase leading up. Found a scroll labelled FIPRUKH ROCOL. There is an open door here. Fire: h) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. Fire: h) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 halberd! Fire: h) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Fire: h) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll barely misses you. The gnoll hits you with a +0 halberd! You die... ........# ........# ### ........+ ..# ........# #.# ........# #.# ........# #.# ......g.# #.############ .......@###.#........... ........'............... ........#.#.#.#....†.... ...<....+.#.#.#.#####... ........###.#.#.# #<.. ###..?... ..#.#.######.. #.##### ###.#.......). #. #.#######... # #.# #... You could see a gnoll. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Saturday the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 8/19 MP: 0/5 665 | D:1 | Reached XP level 3. HP: 23/24 MP: 4/6 1034 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_cross D:2: layout_basic, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 3 Fire: Sling || 16 Throw: Stone || 9 Cast: Freeze || 36 Armour: Robe || 36 Dodge: Dodged || 24