Satyr Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 18, D:1) a +0 club (5, 20, D:1) a +0 club (25, 10, D:1) a +0 short sword (35, -6, D:1) a +0 club (36, -12, D:1) a +4 dagger a +0 club (52, 16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 18, D:2) a +0 dagger (14, -7, D:2) a +0 club (16, 10, D:2) a +0 dagger (21, 11, D:2) a +0 club (29, 18, D:2) a +0 pair of gloves (31, 11, D:2) a +0 dagger (40, 1, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (1, 8, D:3) a +0 whip (10, -9, D:3) a +0 club (24, -19, D:3) a +0 mace (29, -35, D:3) a +0 spear (30, -19, D:3) a +0 glaive (31, -11, D:3) a +0 robe (32, -28, D:3) a +1 helmet (39, -36, D:3) 20 poisoned needles (59, 2, D:3) a +0 whip (60, -23, D:3) a +0 plate armour (62, -27, D:3) a fruit (62, -25, D:3) a scroll of identify (63, -27, D:3) a scroll of random uselessness (63, -25, D:3) a +0 scale mail (64, -27, D:3) a scroll of teleportation (64, -26, D:3) a +0 short sword (64, -25, D:3) 10 gold pieces Level 4 of the Dungeon (5, 18, D:4) a +0 hand axe (6, 2, D:4) a +0 antimagic spear (6, 18, D:4) a cursed -3 hand axe a +0 leather armour a +0 mace (7, 2, D:4) a +1 antimagic hand axe (9, -18, D:4) a cursed +0 leather armour (13, 23, D:4) the cursed +1 leather armour of Watchfulness {*Corrode rN+ Str+3} It affects your strength (+3). It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. (17, 19, D:4) a +0 flail a +0 chain mail (19, 20, D:4) a +0 dagger a +0 robe (27, 4, D:4) a +0 shield (35, -14, D:4) a +0 flail (49, -14, D:4) 23 bolts (49, -2, D:4) a +0 club a +0 chain mail a cursed -1 dagger a +0 robe (50, -2, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (8, -9, D:5) a +0 leather armour (9, -32, D:5) a +0 pair of boots (15, 1, D:5) a +0 mace (23, -7, D:5) a +0 hand axe a +0 ring mail (28, -3, D:5) a +0 leather armour (48, 7, D:5) a +0 trident a +0 dagger (49, 7, D:5) a cursed +0 rapier a +0 leather armour (50, -5, D:5) a +0 flail (50, 5, D:5) a +0 dagger a cursed +0 robe (50, 7, D:5) a +0 hand axe (51, -17, D:5) a +0 ring mail (55, -14, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (2, 3, D:6) a +0 giant club (5, 23, D:6) a +0 scale mail (6, 29, D:6) a +0 dagger (7, 18, D:6) a +0 club (8, 18, D:6) a +0 dagger a +0 robe (9, 18, D:6) a +0 giant club (11, 18, D:6) a +0 giant club (12, 19, D:6) a +0 short sword of venom (12, 21, D:6) a +0 falchion (16, 4, D:6) a +0 ring mail (16, 15, D:6) a +0 mace (16, 16, D:6) a +3 dagger of pain a +0 short sword a +0 leather armour (23, 23, D:6) 11 bolts (24, -6, D:6) a +0 club a +0 dagger a +0 robe (25, -6, D:6) a cursed +0 dagger (27, -6, D:6) a +0 dagger a +0 robe (29, 25, D:6) a -2 ring of dexterity Level 7 of the Dungeon [Shop] Sasauff's Jewellery Shop a +3 amulet of reflection (250 gold) a cursed ring of teleportation (45 gold) the ring of Pyromania {*Tele rC+ Dex+3} (278 gold) [ring of teleportation] It may teleport you next to monsters. It affects your dexterity (+3). It protects you from cold. a cursed ring of stealth (145 gold) an uncursed ring of magical power (200 gold) a cursed amulet of inaccuracy (20 gold) an uncursed ring of protection from fire (250 gold) an uncursed ring of protection from magic (250 gold) (6, -10, D:7) a +0 dagger a cursed +0 robe (6, -9, D:7) a +1 shortbow of flaming (8, 36, D:7) a +0 robe (13, -4, D:7) a +0 rapier (14, 40, D:7) a +1 dagger of draining a +0 robe (16, -6, D:7) a +0 glaive (17, -6, D:7) a +0 dagger (17, 17, D:7) a +0 short sword (21, 20, D:7) a +0 pair of gloves (22, 12, D:7) a +0 dagger (28, 23, D:7) a +0 long sword (41, 25, D:7) a +0 dagger a +0 robe (43, 21, D:7) 21 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 flail (2, -8, D:8) 18 poisoned needles (2, -2, D:8) a +0 robe a +0 dagger (2, -1, D:8) a +0 robe a +0 ring mail a cursed -1 dagger a +0 dagger (9, 11, D:8) a +0 giant club (15, -4, D:8) a +0 falchion (18, -22, D:8) 13 bolts (22, -19, D:8) a +0 shortbow (24, 8, D:8) a +0 short sword (29, 12, D:8) a +0 chain mail Level 9 of the Dungeon (9, -4, D:9) a +0 robe (28, -13, D:9) a +0 robe (29, 21, D:9) a +0 ring mail (40, 13, D:9) a +0 club (41, -6, D:9) 21 sling bullets (41, 13, D:9) 2 poisoned needles (42, 12, D:9) a poisoned needle (42, 14, D:9) a +0 blowgun 12 poisoned needles (44, -23, D:9) a cursed +0 scale mail (45, -23, D:9) 12 poisoned needles (47, -22, D:9) a +0 short sword (47, -10, D:9) 28 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club (2, -2, D:10) a +0 short sword (2, -1, D:10) a +0 hand axe (3, -3, D:10) a cursed -1 club (unseen) (3, -1, D:10) a +0 dagger (4, -1, D:10) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 23 sling bullets (7, -41, Lair:1) a +0 helmet (7, 0, Lair:1) the +13 plate armour "Vabbaw" {rElec rC+ Dex-2} It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. (58, -16, Lair:1) a cursed -2 quarterstaff (58, -4, Lair:1) 17 poisoned needles Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 great sword (15, 25, Lair:2) a +0 scimitar (22, 20, Lair:2) a cursed -2 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of remove curse (2, -3, Lair:3) 22 gold pieces (4, -4, Lair:3) a wolf corpse (5, -6, Lair:3) a wolf skeleton (7, -5, Lair:3) 2 chunks of flesh (7, -4, Lair:3) a porcupine corpse (8, -4, Lair:3) 4 inedible chunks of flesh (10, -4, Lair:3) a spiny frog corpse (10, -3, Lair:3) a porcupine corpse