Savaroth Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 4, D:1) a stone (0, 5, D:1) a stone (0, 21, D:1) a +0 dagger (8, -2, D:1) a +0 ring mail (11, 23, D:1) a +0 dagger (13, 13, D:1) a +0 club (28, 27, D:1) a +0 dagger (29, 37, D:1) 16 poisoned needles (30, 37, D:1) 23 stones (40, 13, D:1) a +0 club (42, 14, D:1) a +0 animal skin (59, 21, D:1) a +0 club Level 2 of the Dungeon (5, 7, D:2) a +0 spear (15, 27, D:2) a +0 mace (16, 11, D:2) a tomahawk a +0 dagger (17, 9, D:2) a tomahawk (18, 27, D:2) 16 sling bullets (19, 4, D:2) a tomahawk (19, 8, D:2) a tomahawk (21, 13, D:2) a cursed -1 club (22, 7, D:2) a tomahawk (22, 8, D:2) a tomahawk (25, 9, D:2) a +0 club (36, -2, D:2) a +0 robe (45, 23, D:2) a cursed -3 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 4, D:3) a +0 ring mail (6, -15, D:3) 25 arrows (15, 15, D:3) 13 arrows (17, 5, D:3) a +0 dagger (19, 8, D:3) 23 stones (21, 7, D:3) a +0 hand axe (23, -8, D:3) a +0 dagger (27, 1, D:3) a +0 dagger (37, -1, D:3) a +0 whip (38, 4, D:3) a +0 flail a +0 leather armour (39, -1, D:3) a stone (39, 0, D:3) a stone (39, 1, D:3) 2 stones (39, 2, D:3) a +0 hand axe (39, 3, D:3) a stone (39, 4, D:3) a +0 club 2 stones (40, 3, D:3) a +0 dagger a +0 robe a +0 dagger (44, 14, D:3) a +0 club (48, 7, D:3) a +0 mace (49, 1, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 whip (4, -3, D:4) a +1 mace of protection (11, -11, D:4) a +0 short sword (20, 9, D:4) a +0 whip of electrocution (23, 17, D:4) a +0 ring mail (24, 19, D:4) a +2 short sword of protection a +0 leather armour (25, 19, D:4) a +2 dagger of venom a +0 robe (25, 21, D:4) 9 stones (27, 4, D:4) a +0 ring mail (31, 27, D:4) a +0 short sword (33, 29, D:4) 8 javelins Level 5 of the Dungeon [Shop] Voghoit's Assorted Antiques a potion of haste (300 gold) a phantom mirror (900 gold) a scroll of enchant weapon (225 gold) the +1 ring mail of the Duke {rElec MR- Str+3 Dex+2} (879 gold) It affects your strength (+3). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 pair of gloves (135 gold) a potion of degeneration (30 gold) an uncursed ring of poison resistance (600 gold) a +2 rapier of draining (576 gold) a scroll of teleportation (90 gold) a scroll of magic mapping (105 gold) a scroll of identify (60 gold) (0, 0, D:5) a +1 vampiric whip (16, -23, D:5) a +0 ring mail (29, -25, D:5) a cursed +0 robe (34, 15, D:5) a +0 spear (49, -36, D:5) a worm corpse Level 6 of the Dungeon (0, 0, D:6) a +0 flail a +0 leather armour