SayItsName Level 1 of the Dungeon (0, 0, D:1) a +0 quarterstaff (0, 10, D:1) a frilled lizard corpse (skeletalised by now) (5, -1, D:1) a beast talisman (5, 31, D:1) a potion of curing (15, 10, D:1) a rat skeleton (17, 11, D:1) a +0 club (17, 22, D:1) a +0 dagger 3 javelins (17, 25, D:1) a +0 whip 3 stones (19, 11, D:1) a +0 whip (19, 17, D:1) a potion of might (21, 27, D:1) 2 stones (26, -1, D:1) a +0 club 2 stones (27, -1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (28, -1, D:1) a +0 club (29, 24, D:1) a potion of haste (33, 1, D:1) a rat skeleton a frilled lizard skeleton (34, 0, D:1) a jackal skeleton (34, 1, D:1) a ball python skeleton (35, 24, D:1) a ball python skeleton (38, 3, D:1) a quokka skeleton (40, 24, D:1) a +0 leather armour (41, 15, D:1) a +0 hand axe (42, 25, D:1) 9 stones (43, 25, D:1) a bat skeleton (46, 11, D:1) a +0 dagger (48, 36, D:1) a +0 dagger (50, 30, D:1) a ring of positive energy a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (1, 1, D:2) a +0 whip (1, 2, D:2) a scroll of blinking (4, -5, D:2) a ball python corpse (8, -2, D:2) a dart slug corpse (26, -4, D:2) a +0 whip