Dungeon Crawl Stone Soup version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 7210080549510856394 39895 SayItsName the Demagogue of Despair (level 13, -6/63 HPs) Began as a Felid Summoner on May 9, 2025. Was a High Priest of Kikubaaqudgha. Mangled by a five-headed hydra (11 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:45:54 (22746 turns). SayItsName the Demagogue of Despair (FeSu) Turns: 22746, Time: 00:45:55 Health: -6/63 AC: 6 Str: 4 XL: 13 Next: 71% Magic: 1/29 EV: 10 Int: 29 God: Kikubaaqudgha [*****.] Gold: 1065 SH: 0 Dex: 18 Spells: 19/34 levels left Lives: 0 Deaths: 5 rFire . . . g - amulet of regeneration rCold + + . I - +6 ring of intelligence rNeg . . . f - ring of protection from fire rPois . rElec . rCorr . SInv + Will +.... Stlth ++ HPRegen 1.10/turn MPRegen 0.21/turn %: no passive effects @: yak-form, inugami summoned A: frigid aura, ice wizardry, amphibious, boosted hp, large, (claws 1), (fangs 3), see invisible, (shaggy fur 3), (stealthy paws), no weapons or thrown items, no armour, multi-lived a: Begin Untransformation, Renounce Religion, Unearth Wretches, Sign of Ruin You were on level 5 of the Lair of Beasts. You worshipped Kikubaaqudgha. Kikubaaqudgha was extremely pleased with you. You were an ice-encrusted yak. You visited 3 branches of the dungeon, and saw 17 of its levels. You also visited: Ossuary. You collected 1065 gold pieces. Inventory: Jewellery f - a ring of protection from fire (worn) g - an amulet of regeneration (worn) F - a ring of fire I - a +6 ring of intelligence (worn) L - a ring of flight R - a ring of resist corrosion Wands d - a wand of paralysis (4) v - a wand of flame (15) B - a wand of digging (4) D - a wand of polymorph (7) Scrolls b - 9 scrolls of teleportation {@r4} c - 3 scrolls of poison {!r} i - a scroll of revelation j - 3 scrolls of blinking {unknown} l - 2 scrolls of immolation {!r!r} n - 2 scrolls of brand weapon {unknown} p - a scroll of fear q - 2 scrolls of torment {!r} t - 7 scrolls of enchant weapon x - 2 scrolls of fog {unknown} C - a scroll of silence {!r!r} E - a scroll of enchant armour J - 2 scrolls of vulnerability {!r!r} K - a scroll of amnesia {unknown} M - a scroll of summoning {unknown} N - a scroll of acquirement {unknown} Potions a - 2 potions of magic e - 4 potions of cancellation h - 2 potions of might o - 5 potions of curing {@q1} r - 3 potions of moonshine {unknown} s - 4 potions of lignification {unknown} u - 4 potions of haste {@q3} w - a potion of ambrosia {unknown} A - a potion of berserk rage {unknown} G - a potion of heal wounds {@q2} H - a potion of attraction {unknown} O - 2 potions of resistance {unknown} P - a potion of experience {unknown} Miscellaneous y - a +0 sack of spiders (inert) Talismans k - a medusa talisman m - a spider talisman z - a rimehorn talisman (active) Skills: - Level 2.6 Dodging - Level 2.6 Stealth - Level 11.0 Spellcasting - Level 11.0 Summonings * Level 13.8 Necromancy - Level 4.0 Translocations - Level 7.0 Earth Magic - Level 8.0 Shapeshifting You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Call Canine Familiar Summ 68% N/A 1% 3 s - Summon Small Mammal Summ 100% N/A 1% 1 v - Borgnjor's Vile Clut Necr/Erth 33% N/A 1% 5 B - Blink Tloc 78% N/A 1% 2 X - Eringya's Surprising Summ 68% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 100% N/A 0% 1 Call Imp Summ 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 30% N/A 1% 2 Lesser Beckoning Tloc 78% N/A 1% 2 Sublimation of Blood Necr 77% N/A 1% 2 Fugue of the Fallen Necr 77% N/A 1% 3 Passwall Erth 54% N/A 1% 3 Teleport Other Tloc 39% N/A 1% 3 Vampiric Draining Necr 77% 2d11 1% 3 Anguish Hex/Necr 27% N/A 1% 4 Dispel Undead Necr 77% 3d25 1% 4 Martyr's Knell Necr/Summ 73% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 62% N/A 1% 4 Momentum Strike Conj/Tloc 54% 3d9 2% 2 Ozocubu's Armour Ice 15% N/A 2% 3 Magic Dart Conj 60% 1d6 3% 1 Shock Conj/Air 60% 1d6 3% 1 Brom's Barrelling Bould Conj/Erth 36% 2d7 8% 4 Swiftness Air 15% N/A 10% 3 Airstrike Air 7% 2d(2-18) 32% 4 Iskenderun's Battlesphe Conj/Frge 15% 2d8 32% 4 Detonation Catalyst Fire/Alch 15% 1d1 67% 5 Fireball Conj/Fire 7% 3d5 67% 5 Dispersal Tloc 19% N/A 69% 6 Gell's Gavotte Tloc 19% 2d(20-29) 69% 6 Conjure Ball Lightning Conj/Air 7% 3x3d6 99% 6 Manifold Assault Tloc 19% N/A 99% 7 Orb of Destruction Conj 7% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:7 Lair (5/5) D:9 Shoals (0/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:10 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Annotations: Lair:5 Snorg Innate Abilities, Weirdness & Mutations You are an ice-encrusted yak. You freeze nearby walls in an area that expands as you fight. You can cast Ice magic more easily. You are amphibious. Your maximum health is increased. (You have sharp claws.) (You have razor-sharp teeth.) You have supernaturally acute vision. (SInv) (Your thick and shaggy fur keeps you warm. (AC +3, rC+)) (Your paws help you pounce on unaware monsters.) You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The five-headed hydra bites your crocodile but does no damage. The five-headed hydra bites your crocodile. Your inugami hits the five-headed hydra! The five-headed hydra closely misses your crocodile. The five-headed hydra bites your crocodile. The five-headed hydra bites your crocodile! Your crocodile dies! Your crocodile's corpse disappears in a puff of smoke! The five-headed hydra bites your inugami! The five-headed hydra bites your inugami but does no damage. Your inugami barely misses the five-headed hydra. Casting: Eringya's Surprising Crocodile (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a five-headed hydra (lightly wounded, ally target, 100% to hit) Zombie hands grab the five-headed hydra. The ice encasing you melts away. The zombie hands constrict the five-headed hydra! Your inugami hits the five-headed hydra! The five-headed hydra bites you! The five-headed hydra bites you but does no damage. The five-headed hydra bites you. The five-headed hydra bites you! The five-headed hydra barely misses you. Your inugami hits the five-headed hydra. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. The zombie hands constrict the five-headed hydra! The five-headed hydra struggles to escape constriction. Your inugami hits the five-headed hydra! The five-headed hydra escapes! You reach into the sack... ...and things crawl out! The fungus is caught in a web! The rime drake is caught in a web! The sack is emptied! The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra completely misses you. The five-headed hydra bites you! You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! #......... #......... ###..#.P...P #.........#. #...~..?.... #...